Tiny beast, Neutral
Armor Class 12
Hit Points 7 (1d8 -1)
Speed 5 ft., fly 30 ft.
STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 12 (+1) WIS 12 (+1) CHA 14 (+2)
Skills Acrobatics +2, Deception +2, Perception +1, Stealth +2
Senses blindsight 60 ft., Passive Perception 11
Echolocation The bat rogue loses its blindsight ability if it cannot hear.
Expertise The bat rogue doubles its proficiency bonus when making Charisma (Deception) & Dexterity (Stealth) checks.
Keen Hearing The bat rogue has advantage on Wisdom (Perception) checks that rely on hearing.
Sneak Attack +1d6 damage vs. any target the bat rogue hits when it has advantage on the attack roll.
Bite Melee Weapon attack +0 to hit, reach 5 ft., one creature
Hit 1 piercing damage