tag:blogger.com,1999:blog-43494471298929609932024-03-14T02:52:01.905-07:00Great & Small: The Roleplaying Game Of Animal FantasyAnonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.comBlogger89125tag:blogger.com,1999:blog-4349447129892960993.post-32081612074900568822016-07-21T22:46:00.001-07:002016-07-21T22:46:39.564-07:00Spandrels From Mythic Beasts<div style="text-align: justify;">
<span style="font-size: small;"><span style="font-family: inherit;">This week, another sneak peek at some kinds of magical "treasure" that animal PCs can earn and effectively turn into Species Traits.</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;">The following <a href="http://greatandsmallrpg.blogspot.com/2015/08/spandrels-kind-of-magic-for-animal.html">spandrels</a> are based on rumored abilities of some lesser-known mythical beasts.</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><b><span></span></b></span></span></div>
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<span style="font-size: small;"><b><a href="http://www.lazerhorse.org/wp-content/uploads/2014/09/Bonnacon-Medieval-Monster-Acidic-Poo-Master.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.lazerhorse.org/wp-content/uploads/2014/09/Bonnacon-Medieval-Monster-Acidic-Poo-Master.jpg" height="249" width="320" /></a><span style="font-size: small;"><span style="font-family: inherit;"><b><span>Bonnacon’s Hide
(Pre-requisite: Must be a herd animal)</span></b><span> </span></span></span></b></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">You
gain the burn-resistant ability of the legendary bonnacon, a herd beast with
powers of acidic excrement.<span> </span>This
spandrel grants you resistance to acid and fire attacks; you only take half
damage from such attacks, or one-quarter damage on a successful saving throw.</span><span></span><span> </span></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><b><span>Bonnacon’s
Scorching Dung (Pre-requisite: Must be a herd animal)</span></b><span> </span></span></span></div>
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<span style="font-weight: normal;"><span style="font-size: small;"><span style="font-family: inherit;"><span>The
bonnacon is a mythical species of herd animal with a unique defense mechanism:
when fleeing attacks, the bonnacon excretes a trail of acidic dung that scorches
pursuers like fire. Some legends say a bonnacon could expel this dung in a
stream or cone while passing gas, as well.</span></span></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">This
spandrel grants you an area attack that spews from your anus, in a manner
similar to a skunk’s musk attack.<span> </span>It
forms a 30 ft. by 30 ft. area of effect; all targets within this area must make
Blast saves or suffer an amount of damage equal to your maximum HP on the first
round of exposure.<span> </span>Those who fail this
initial saving throw must then make successful Tough Trauma save each round
thereafter, or suffer the same damage again.<span> </span>This damage continues each round until the target makes a successful
save.</span><span> </span></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span style="font-weight: normal;">Targets
who fail these saves can do nothing else on their turn except flail about in
agony, until they succeed on a save.</span><span></span> </span></span></div>
</span></span></b></span><br />
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<a href="http://assets.nydailynews.com/polopoly_fs/1.108295.1333735985!/img/httpImage/image.jpg_gen/derivatives/gallery_1200/jackalope.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://assets.nydailynews.com/polopoly_fs/1.108295.1333735985!/img/httpImage/image.jpg_gen/derivatives/gallery_1200/jackalope.jpg" height="320" width="232" /></a></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><b>Horns Of The
Jackalope (Prerequisite: Must be a rabbit or other lagomorph)</b> </span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;">Three
times per day, the rabbit can cause a pair of antlers, similar to those of a
male deer, to appear on his or her forehead.<span>
</span>These antlers will behave in every way as though they were a normal part
of the rabbit’s anatomy.<span> </span>They inflict
1d7[1d8] hp of damage.<span> </span>As long as the
antlers are manifested, the rabbit can use them as her preferred arrack form,
even if she chose another such attack for herself at the time of character
creation.<span> </span>In addition, Warriors can use
the antlers as their specialized attack form, even if they normally use another
attack form for this purpose.<span> </span>The
antlers manifest for 1 turn per Total Level of the rabbit.</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;">Once
per round, the bearer of the <i>horns of the
jackalope</i> can emit a bone-chilling scream, like that of a human woman in
agony.<span> </span>Characters who fail an Average
save vs. paralysis become so frightened by the sound of this scream that they
suffer a –2 penalty on all core dice rolls for the next 1d5 [1d6] rounds.</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><b><span>Pantere’s
Flowery Breath (Pre-requisite: Must be a cat of SZ Medium or above)</span></b><span> </span></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span>You
gain an unusual breath weapon, first displayed by the great cat of legend who
served as a riding mount for decadent gods.<span>
</span>This spandrel enables you to belch forth a cloud of sweet-smelling gas
that occupies a 30 ft. by 30 ft. space.<span>
</span>Any animal within this area of effect must<span> </span>make a Challenging Charm save, or become
enamored of you in a manner identical to the classic fantasy spell <i>charm<span>
</span>person</i>. This effect lasts for 24 hours.<span> </span>You may use the <i>flowery breath</i> spandrel once per day for every 3 Total Levels you
have achieved, to a maximum of three times per day.</span><span></span></span></span></div>
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Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com74tag:blogger.com,1999:blog-4349447129892960993.post-83282743822235055962016-07-14T16:57:00.000-07:002016-07-14T16:57:58.998-07:00Featured Creature -- Panda<a href="http://redpandanetwork.org/blog/wp-content/uploads/2014/06/GiantPandaEatingBamboo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://redpandanetwork.org/blog/wp-content/uploads/2014/06/GiantPandaEatingBamboo.jpg" height="212" width="320" /></a>Pandas are to their fellow <a href="http://greatandsmallrpg.blogspot.com/2015/08/featured-creature-bears.html">bears</a> as <a href="http://greatandsmallrpg.blogspot.com/2015/12/featured-creature-cheetah.html">cheetahs</a> are to other cats: technically a relative, but "weird" enough compared to them that they stand apart. Unlike other bears, they do not hibernate for the winter, and almost never eat meat. They also have strange "thumbs" that have become legendary among those who study the history of life.<br />
<br />
Pandas are serene and ponderous (other bears say, "lazy"), and have an even greater association with meditative and spiritual practices than their cousins in other lands. Almost purely vegetarian, they are peace-loving and playful to a fault, but still capable of handling themselves in a fight if necessary.<br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><b><span style="font-family: inherit;"> AC</span>:</b> 6 </span><span style="font-family: inherit;"><b> </b></span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><b><span style="font-family: inherit;"> AT (Dam)</span>:</b> 1 bite (1d5<span style="font-family: inherit;"> [1d6]</span>), 2 claws (1d3) </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><b> Beginning <span style="font-family: inherit;">HP</span>: </b>7 <span style="font-family: inherit;">[8]</span> </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><b> Habitat:</b> Temperate forest and mountains</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><b><span style="font-family: inherit;"> MV</span>:</b> <span style="font-family: inherit;">6</span></span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><b><span style="font-family: inherit;"> SZ</span>:</b> <span style="font-family: inherit;">Medium</span></span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><b>Species Traits</b>:</span></span></span><br />
<ul>
<li><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">Calming Presence</span></span></span></span></b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">: Pandas inspire stillness in others. Simply being in their presence grants other animals a +2 bon<span style="font-family: inherit;">us on S</span>eer checks or other lore checks that involve concentration, and a +1 bonus on Fear saves and other rol<span style="font-family: inherit;">ls to resist <span style="font-family: inherit;">a forced shift in Attitude</span></span>.</span></span></span></span><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"> </span></span></span></span></b></li>
<li><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">Low<span style="font-family: inherit;">-Light Vis<span style="font-family: inherit;">ion</span></span></span></span></span></span></b></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><b>Panda's Thumb</b>: Pandas have a "mutant" radial sesamoid bone that functions almost like a thumb, and makes them better a<span style="font-family: inherit;">t grasping small objects than other bears. They get a +1 bonus on all lore checks that involve tool use or manipulation of objects (but not trap-springing, sl<span style="font-family: inherit;">eight of paw, or other uses that mimic the use of true hands)</span>.</span> </span></span></span></span></span></span></li>
<li><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">Scent</span></span></span></span></span></span></b></li>
<li><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">Still Mind</span></span></span></span></span></span></b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">: <span style="font-family: inherit;">It's difficult to get a panda riled up. <span style="font-family: inherit;">Storyteller lore checks attempting to shift their Atti<span style="font-family: inherit;">tude <span style="font-family: inherit;">in a more hostile direction suffer a -2 penalty. Pandas also get a +2 bonus on Fear saves<span style="font-family: inherit;">.</span></span></span></span></span> </span></span></span></span></span></span><b><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"> </span></span></span></span></span></span></b></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><b>Unique Diet</b>: Pandas </span>are the only <span style="font-family: inherit;">bears </span>naturally capable of eating <span style="font-family: inherit;">bamboo</span>, their
favorite <span style="font-family: inherit;">and almost only food</span>. They get a +2 bonus on all Herbalist lore
checks involving the use of <span style="font-family: inherit;">bamboo</span>, and with a successful Challenging
Healer lore check, can boost their natural healing capability by 50% per
day by eating a dose of <span style="font-family: inherit;">bamboo</span>. </span></span></span></span></span></span></span></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;">+2 bonus on all lore checks that involve clim<span style="font-family: inherit;">bing. This becomes +4 if climbing rocks or trees.</span></span></span></span></span></span></span></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><b>Suitable Niches</b>: Guardian, Healer, Herbalist, <span style="font-family: inherit;">Seer</span></span> </span></span></span></span></span></span></li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com33tag:blogger.com,1999:blog-4349447129892960993.post-60274102451485429402016-07-14T16:04:00.001-07:002016-07-14T16:58:14.048-07:00Progress ReportThe manuscript for the <i>Great & Small</i> "core rules" has now reached 100 pages and nearly 44,000 words (all in 12 pt Times New Roman, single spaced between lines with a space at the end of each paragraph). Some of that is material that I will probably split off from the main document and offer as "web enchancements" or something like that when I go to offer hard copies + art versions for sale.<br />
<br />
I'm also teaching myself how to use <a href="https://www.scribus.net/">Scribus</a>, since I haven't done any graphic design or page layout stuff since I was 1st level or so. I'm envisioning the book/PDF as a digest size product, similar to LotFP's stuff, or Elf Lair Games' <i>Spellcraft & Swordplay</i>. I plan to produce an artless PDF layout for free distribution, and hope to raise money to take care of artists and publishing fees for a paid PDF/print version of the game. That's what any crowd-funding will cover, assuming I don't win a lottery between now and then.<br />
<br />
Once again, thanks to everyone for all the support. As you can see from today's flurry of new posts, I am hard at work on this project again. Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com19tag:blogger.com,1999:blog-4349447129892960993.post-36359986045645357842016-07-14T15:44:00.000-07:002016-07-14T16:58:14.045-07:00Featured Creature -- Snake (Venomous)<!--[if gte mso 9]><xml>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Venomous
snakes are far more dynamic than their constrictor kin, and often greatly more
feared by others, as well.<span style="mso-spacerun: yes;"> </span>For while
constrictors are a lethal threat only to animals smaller than them, venomous
snakes have the potential to kill opponents much larger than themselves. This
gives them a much eviler reputation among non-snakes, and some venomous
varieties embrace this perception and lead lives devoted to cruelty and terror.</span></div>
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<a href="https://upload.wikimedia.org/wikipedia/commons/6/66/Indiancobra.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="229" src="https://upload.wikimedia.org/wikipedia/commons/6/66/Indiancobra.jpg" width="320" /></a></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Nonetheless,
like constrictors, they are also regarded as symbols of change and wisdom, and
tend to deliberate for as much time as they can before committing to an action.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> AC</b>: 6</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> AT (Dam.)</b>: bite (1d3)</span><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"></span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> Beginning HP</b>: 7 [8]</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> Habitat</b>: Temperate to Tropical (any)</span><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"></span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> MV</b>: 4; crawling, climbing,
swimming<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"><span style="mso-spacerun: yes;"></span><span style="mso-tab-count: 1;"></span><b style="mso-bidi-font-weight: normal;"> SZ</b>: Tiny</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Species Traits: </span></b></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">All
venomous snakes share the following abilities in common<b>.</b></span></div>
<ul>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Diminished Profile<span style="mso-spacerun: yes;"> </span></span></b></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Low-Light
Vision<span style="mso-spacerun: yes;"> </span></span></b></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Natural Armor</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Improve AC by
1 point at 1st, 3rd, and 5th Total Levels.<span style="mso-spacerun: yes;">
</span></span></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Niche
Restriction</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">:<span style="mso-spacerun: yes;"> </span>Because they lack limbs, snakes cannot choose
Herbalist as their niche.<span style="mso-spacerun: yes;"> </span></span></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Spit Venom</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Some venomous
snakes have an additional use for their poison attack. Instead of delivering
their poison through a bite, they can choose to spit their venom as a ranged
attack.<span style="mso-spacerun: yes;"> </span>On a successful hit, the target
must make an Average Poison save or become blinded.<span style="mso-spacerun: yes;"> </span>The blindness lasts for 1d5 [1d6] turns, but
only if it gets cleaned out within 1d5 [1d6] minutes.<span style="mso-spacerun: yes;"> </span>Otherwise, the blindness is permanent.</span></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Steady Growth</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Venomous
snakes can increase in SZ once per level, but can never grow larger than Large
SZ without the aid of magic or other exceptional means.<span style="mso-spacerun: yes;"> </span>They cannot skip a level of growth and resume
it later, however; once they stop at a particular SZ, it remains their natural
length until death.<span style="mso-spacerun: yes;"> </span></span></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Stealthy</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">:<span style="mso-spacerun: yes;"> </span>+1 bonus on Trickster lore checks to hide in
shadows and move silently.<span style="mso-spacerun: yes;"> </span></span></li>
<li><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Threat Display</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Some of the
most famous venomous snakes (cobras, rattlers) have some natural method of
making themselves seem more menacing or threatening, especially towards those
larger than them.<span style="mso-spacerun: yes;"> </span>This gives these
snakes a +2 bonus on all lore checks to frighten or intimidate foes.<span style="mso-spacerun: yes;"> </span></span>
</li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Venom Attack</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Venomous
snakes can make an envenomed Bite attack a number of times per day equal to 3x
their Healer lore level, to a minimum of three times per day. Victims of a SZ
category two larger than the snake or smaller must succeed on a Challenging
Poison save or die within 1d10 turns. For creatures one SZ category larger, the
save is Tough; for two categories larger, the save is Average; and at three or
more categories larger, the save is Easy.<span style="mso-spacerun: yes;">
</span></span></li>
<li><span style="font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Suitable Niches</span></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">: Healer,
Runner, Scout, Seer, Trickster, Warrior.</span></li>
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<![endif]-->Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com21tag:blogger.com,1999:blog-4349447129892960993.post-66189464777378760962016-07-07T20:03:00.000-07:002016-07-07T20:03:00.874-07:00Featured Creature -- EagleThere's a dearth of avians and sea creatures here at the G&S HQ, so let's remedy that with this week's entry. And since it's still 4th of July week in the U.S., I'll do my patriotic duty and stat out our national <strike>dinosaur</strike> bird.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9KYeSHM1MIZurnexSATf3_dODIEz_fkxXYj7HbdzCJ_yu2HuuMVGNMVH4jd1JhCOREG1EI7-XDiQ_m0_fI5f2cKfPRb8j6NXWJmg9_-0VFpftffnxqFUaI0_lXZhGKx6JGbIYXjJWyDoH/s1600/bigstock-Curious-Bald-Eagle-60608882.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9KYeSHM1MIZurnexSATf3_dODIEz_fkxXYj7HbdzCJ_yu2HuuMVGNMVH4jd1JhCOREG1EI7-XDiQ_m0_fI5f2cKfPRb8j6NXWJmg9_-0VFpftffnxqFUaI0_lXZhGKx6JGbIYXjJWyDoH/s320/bigstock-Curious-Bald-Eagle-60608882.jpg" width="320" /></a></div>
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<span style="font-size: large;"><b>Eagle</b></span><br />
Among the noblest and most majestic of raptor birds, eagles range most of the world and prey on all manner of species. They have even been known to attack prey larger than themselves, and are in fact one of the physically strongest flying birds in all the animal kingdom.<br />
<br />
In fantasy realms, eagles often ally with elves and other fey creatures, especially in times of war against goblins, orcs, and the twisted worg wolves who serve them.<br />
<br />
To small terrestrial species, eagles are a nightmare from the sky, but they are also respected for their courage. Potential prey approaching an eagle would do well to shower the bird with flattery, as eagles are quite susceptible to their own self-image as the kings of the birds.<br />
<br />
<b>AC</b>: 7<br />
<b>AT (Dam)</b>: 2 claws, 1 bite (1d2/1d2/1d4)<br />
<b>Beginning HP</b>: 5 [6]<br />
<b>Habitat</b>: Sub-arctic to sub-tropical<br />
<b>MV</b>: 2; flying 12<br />
<b>SZ</b>: Small<br />
<br />
<b>Species Traits:</b><br />
<ul>
<li><b>Excellent Vision:</b> Eagles can see three times better than a longpaw under normal conditions, granting them a +4 bonus on all lore checks to spot hidden objects or track moving targets on the ground from great heights. </li>
<li><b>Flyby Attack </b></li>
<li><b>Great Strength</b>: Eagles are among the strongest flying birds in existence; some have been known to lift targets three times their own body weight into the air. They get a +2 bonus on all lore checks involving airborne feats of strength made against targets on the ground.</li>
<li><b>Low-Light Vision</b></li>
<li><b>Spatial Awareness</b>: Like other flying birds and most sea creatures, eagles can easily think and fight in three dimensions. They suffer no penalties in "aerial" combat against land-dwelling creatures who enter their habitat.</li>
<li><b>Swoop</b>: Eagles can mount a flying charge attack against creatures at a lower altitude. This gives them a +2 to hit and lets them inflict double damage on their target. However, it imposes a 2-point penalty on their Armor Class.</li>
<li><b><a href="http://greatandsmallrpg.blogspot.com/2015/02/on-beyond-purple-taking-back-ultravision.html">Ultravision</a></b></li>
<li>+6 bonus on all move silently checks while airborne</li>
<li><b>Suitable Niches</b>: Herbalist, Runner, Scout, Warrior </li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com16tag:blogger.com,1999:blog-4349447129892960993.post-74190874718007829262016-06-30T21:32:00.000-07:002016-07-11T21:54:24.227-07:00Featured Creature -- Rats!<div class="separator" style="clear: both; text-align: center;">
</div>
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<a href="http://4.bp.blogspot.com/-MsoHLn2c3Sc/VVwkmxktwgI/AAAAAAAADzI/_YMviSo2Fhs/s1600/RAT.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://4.bp.blogspot.com/-MsoHLn2c3Sc/VVwkmxktwgI/AAAAAAAADzI/_YMviSo2Fhs/s1600/RAT.jpg" width="320" /></a></div>
Rats are living paradoxes: individually fastidious, but notorious as plague-carriers; brave when facing bigger opponents, but always willing to run and hide when not being watched; adorable, yet feared by many species.<br />
<br />
Rats exploit their reputations for skullduggery and deceit for maximum effect, and some even embrace the role of thugs towards smaller rodents like mice. Nonetheless, they are exceedingly loyal to those who see past this veneer to their true selves, and will think nothing of rushing into battle in defense of their friends, no matter how fearsome the opponent.<br />
<br />
They typically live in large communities, and are experts in the geography of longpaw settlements.<br />
<br />
<b>AC</b>: 9<br />
<b>AT (Dam)</b>: 1 bite (1d6 + disease)<br />
<b>Beginning HP</b>: 3 [4]<br />
<b>Habitat</b>: Any<br />
<b>MV</b>: 4 (3 climbing, 2 swimming)<br />
<b>SZ</b>: Tiny<br />
<br />
<b>Species Traits:</b><br />
<ul>
<li><b>Courageous</b>: Rats are notoriously brave (some would say foolhardy) when facing foes larger than themselves. They get a +2 bonus on all Fear saves. </li>
<li><b>Disease Carrier</b>: Though not individually unclean, rats are widely known as disease carriers by other species. When a rat character is first created, the BM should make a secret core dice roll (2d10); on a result of 2 (or 1, if using the classic 1d20), the rat character carries a disease of the BM's choice that does not affect the rat herself, but can infect other animals. Anyone bitten by such a rat must make a Poison save against the disease's listed Threat Level, or become infected. Diseases commonly carried by rats include leprosy, plague, and rabies. Note that a rat PC does not necessarily know that she is a disease carrier; if and when she finds out, she can take any actions she chooses to be healed of the affliction.</li>
<li><b>Iron Stomach</b>: Consummate omnivores, rats are highly resistant to the effects of spoiled food, and can often eat things that are totally inedible to other species. Rats get a +2 bonus on all Poison or other saves against the effects of spoiled foods, and with a successful Healer check, can eat an object or substance that other species find impossible to digest.</li>
<li><b>Low-Light Vision</b></li>
<li><b>Natural Climber</b>: +1 bonus on all climbing checks. </li>
<li><b>Primitive Hands</b></li>
<li><b>Scent</b></li>
<li><b>Sneaky</b>: Rats get a +2 bonus on all Scout or Trickster checks that involve hiding or moving silently.</li>
<li><b>Suitable Niches</b>: Herbalist, Scout, Seer, Trickster</li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com21tag:blogger.com,1999:blog-4349447129892960993.post-3737826835320264192016-06-30T20:52:00.000-07:002016-06-30T20:52:23.733-07:00Re-Introducing The BlogFinancial difficulties have been consuming me lately, eating up a great of my free time as I scramble to make ends meet and try to improve my work situation. Nuff said.<br />
<br />
I've decided to put myself on a weekly writing schedule: one new entry here every Thursday. It will usually be a Featured Creature, possibly other snippets from the larger manuscript as I develop it, and/or occasionally some 5e material. Now and then, I'll review an animal fantasy work (novel, movie, etc.) that can serve as an inspiration for a Great & Small character, adventure, or campaign.<br />
<br />
I hope to be ready with the final manuscript by the end of this year. Please stay tuned, and thank you for your interest and support.<br />
<br />
And apologies for the long absences.Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com16tag:blogger.com,1999:blog-4349447129892960993.post-24989633951860106232016-04-21T16:31:00.000-07:002016-06-30T21:35:39.239-07:00Return of the Blog! + Featured Creature -- Manta Ray<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.ytimg.com/vi/yfgJx-ShRGI/maxresdefault.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://i.ytimg.com/vi/yfgJx-ShRGI/maxresdefault.jpg" width="400" /></a></div>
Apologies for my long absence. This project is still alive and well. Meatspace commitments and problems drew me away for a while, but I hope to keep this on track until it's ready to go to crowd-funding and beyond.<br />
<br />
Incidentally, hiccups like this are the reason I didn't start with a crowd-funding; if you go into crowd-funding on something like this without having a huge portion of the work done beforehand, you're running a bigger risk of an uncompleted project and wasted money. Doesn't seem fair to anyone involved to impose that risk, so I'm holding off on the crowd-funding step until the entire manuscript has been written, edited, and laid out without art. That document will be a PDF available for free on the crowd-funding site, and the fundraising will be, first, to hire and pay some artists; and second, to produce and distribute hard copies and PDFs with art for distribution.<br />
<br />
So, without further ado, I'll re-launch with a modest entry: another Featured Creature from the pages of the old Rules Cyclopedia, the manta ray!<br />
<br />
This one presents kind of a conundrum. The RC monster entry for manta rays is biologically inaccurate, attributing to them behaviors (hiding on the sea floor) and natural abilities (poisonous stingers) they don't possess in real life. So, do I convert this monster as is and just call it a sting ray, or create an entirely new, and more accurate, entry for mantas and leave the sting rays for another time?<br />
<br />
I split the difference with this entry. Since many of the RC version's stats are for an animal roughly the size of a real manta ray, I kept them intact. But I added in Species Traits closer to what real mantas are like.<br />
<br />
<span style="font-size: large;"><b>Manta Ray</b></span><br />
One of the most fearsome-looking animals in the sea is also one of the most docile. Manta rays, sometimes called "devil fish" by land-dwellers because of their "horns," are gentle filter-feeders with little interest in or talent for violence. Often, they are as playful as dolphins or whales, and are known to breach the ocean's surface like those animals, too. Mantas give birth to live young, who are left to their own devices once emerging from the mother's oviduct.<br />
<br />
Manta rays are also one of the smartest sea species in the world, and are renowned among fishes as keepers and teachers of knowledge ancient and new. Their reputation among fish is similar to that of whales among sea-dwelling mammals: wise, gentle, and honorable to a fault.<br />
<br />
<b>AC:</b> 6<br />
<b>AT (Dam)</b>: 1 slam (1d3 [1d4])<br />
<b>Beginning HP</b>: 7 [8]<br />
<b>Habitat</b>: Temperate, tropical, or sub-tropical oceans<br />
<b>MV</b>: 8<br />
<b>SZ</b>: Small<br />
<br />
<b>Species Traits:</b><br />
<ul>
<li><b>Brain Power</b>: Manta rays have the largest brain-to-body mass ratio of any fish species, making them among the most intelligent animals in the sea. They get a +2 bonus on all lore checks involving complex problem-solving or tactical thinking.</li>
<li><b>Cold Resistance</b>: Mantas possess a mammal-like network of blood vessels in their brain called the retia mirabilia, which helps keep them warm. This grants them a +1 bonus on all saving throws to resist magical or natural cold. </li>
<li><b>Growth Spurt</b>: Mantas become Medium in SZ at 4 Total Levels</li>
<li><b>Pressure Tolerance</b>: Mantas can dive to depths of up to 2000 m (roughly 6500 ft) without suffering any MV penalties due to increased water pressure. </li>
<li><b>Scent</b></li>
<li><b>Spatial Awareness</b>: Like birds and most sea creatures, manta rays think and fight in 3 dimensions. They suffer no penalties in "aerial" combat against land-dwelling creatures who enter their natural habitat.</li>
<li><b>Suitable Niches</b>: Any. </li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com14tag:blogger.com,1999:blog-4349447129892960993.post-31478798526157248512016-01-15T18:09:00.000-08:002016-01-15T18:09:54.176-08:00Defending Your Territory<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.lifelearn-cliented.com/cms/resources/body/167/marking1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://www.lifelearn-cliented.com/cms/resources/body/167/marking1.png" height="212" width="320" /></a></div>
<span style="font-size: small;"><span style="font-family: inherit;">One of the chief ways animals communicate with and defend their territory or belongings against other animals is through scent marking. This involves rubbing objects or creatures with scent glands, urination, defecation, and other methods of leaving one’s distinct smell on the target. Every species language includes scent as a component, and no one learning another species’ language can truly understand it without knowing that species’ repertoire of scent messages. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;">When an object or area becomes contested between two or more animals, a scent battle can ensue. Scent battles are a sort of non-lethal conflict by proxy, but follow different rules, since the parties are usually not both present at the same time. One party marks a target with her scent, then the other character comes along later and tries to overwhelm the previous scent. This can go on for days, sometimes months, without the two characters ever actually meeting.
This does not imply, however, that scent battles are unwinnable, or fought by attrition. Victory can be achieved depending on the difference in Hit Dice/Total Levels between the two animals involved. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><b>Table 4.4 Scent Battle Resolution Matrix</b> shows one way to resolve the conflict. It is based on the original fantasy game cleric’s ability to “turn the undead.” A player consults the column on the left, “PC Level,” to find her own current Total Levels. She then cross-references it with her opponent’s Hit Dice or Total Levels to the right. The number shown is the modifier to her core dice roll when trying to win a scent battle against that opponent; that is, the number she adds to her roll. A * indicates victory without rolling. The opposing character will simply give up the fight and move on to other prospects. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;">NPCs who fail three consecutive Scent Battles will also give up and move on to another area. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;">Note that this is the <i>only </i>modifier applied to your core dice roll during a Scent Battle, unless you have the <a href="http://greatandsmallrpg.blogspot.com/2015/04/new-niche-guardian.html">Guardian</a> niche. Guardians can add their niche die roll result to a Scent Battle check. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b> Opponent's Hit Dice/Total Levels</b></span></span><html>
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<b><span style="color: black;">1</span></b></div>
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<b><span style="color: black;">2</span></b></div>
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<b><span style="color: black;">3</span></b></div>
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<b><span style="color: black;">4</span></b></div>
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<b><span style="color: black;">5</span></b></div>
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<b><span style="color: black;">6</span></b></div>
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<b><span style="color: black;">7</span></b></div>
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<b><span style="color: black;">8</span></b></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">9</span></b></div>
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<b><span style="color: black;">10</span></b></div>
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<b><span style="color: black;">1</span></b></div>
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<span style="color: black;">+7</span></div>
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<span style="color: black;">+3</span></div>
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<span style="color: black;">+1</span></div>
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<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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<b><span style="color: black;">2</span></b></div>
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<span style="color: black;">+9</span></div>
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<span style="color: black;">+5</span></div>
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<span style="color: black;">+2</span></div>
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<span style="color: black;">+0</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">3</span></b></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+11</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+7</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+3</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+1</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">4</span></b></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+13</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+9</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+5</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+2</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+0</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">5</span></b></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+15</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+11</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+7</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+3</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+1</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">6</span></b></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+17</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+13</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+9</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+5</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+2</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+0</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">7</span></b></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+18</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+15</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+11</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+7</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+3</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+1</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">8</span></b></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">*</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+17</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+13</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+9</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+5</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+2</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+0</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">9</span></b></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">*</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+18</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+15</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+11</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+7</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+3</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+1</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
<td style="background: silver; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">No</span></div>
</td>
</tr>
<tr>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="color: black;">10</span></b></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">*</span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">*</span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+17</span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.5pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+13</span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+9</span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+5</span></div>
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<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+2</span></div>
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<td style="border-bottom: solid black 1.0pt; border: none; padding: 0in 5.4pt 0in 5.4pt; width: 43.55pt;" valign="top" width="73">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: black;">+0</span></div>
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<span style="color: black;">No</span></div>
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<span style="color: black;">No</span></div>
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Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com8tag:blogger.com,1999:blog-4349447129892960993.post-85679584036318244282016-01-12T18:58:00.000-08:002016-01-12T18:58:09.619-08:005e Animal PC -- Baboon Warlock<div class="separator" style="clear: both; text-align: left;">
<span style="font-size: small;">Because why not, that's why.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><a href="http://i.dailymail.co.uk/i/pix/2011/07/02/article-2010471-0CD4262A00000578-11_468x440.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.dailymail.co.uk/i/pix/2011/07/02/article-2010471-0CD4262A00000578-11_468x440.jpg" /></a></span></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="font-size: small;"><br /></span>
<span style="font-size: large;"><b>Baboon Warlock</b></span><br />
<i>Small beast, Chaotic neutral</i><br />
<br />
<b>Armor Class</b> 12<b> </b><br />
<b>Hit Points</b> 8 (1d8)<span style="font-size: small;"><b> </b></span><br />
<span style="font-size: small;"><b>Speed </b>30 ft., climb 30 ft.<b> </b></span><br />
<br />
<span style="font-size: small;"><b>STR </b>8 (-1) <b>DEX </b>14 (+2) <b>CON </b>11 (+0) <b>INT </b>10 (+0) <b>WIS </b>12 (+1) <b>CHA </b>15 (+2)</span><br />
<br />
<span style="font-size: small;"><b>Skills </b>Deception +2, Intimidation +2</span><br />
<span style="font-size: small;"><b>Senses </b>passive Perception 11</span><br />
<span style="font-size: small;"><b>Languages </b>Common</span><br />
<span style="font-size: small;"><b>Saving Throws</b> Wisdom, Charisma <b> </b></span><br />
<br />
<span style="font-size: small;"><b>Cantrips </b>This baboon warlock knows the <i>chill touch</i> and <i>eldritch blast </i>cantrips.</span><br />
<span style="font-size: small;"><b>Otherworldy Patron</b> This baboon warlock serves the Archfey. </span><br />
<span style="font-size: small;"><b>Fey Presence</b> This baboon warlock can cause each creature within 10 feet of it to make a Wisdom save against its spell save DC of 12, or become charmed or frightened by the baboon until the end of their next turn.</span><br />
<span style="font-size: small;"><b>Pack Tactics</b> The baboon warlock has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and isn't incapacitated.</span><br />
<span style="font-size: small;"><b>Spells </b>This baboon warlock knows the 1st-level spells <i>ray of sickness</i> and <i>witch bolt</i>.<b> </b></span><br />
<br />
<span style="font-size: large;"><b>Actions</b></span><br />
<span style="font-size: small;"><b>Bite </b><i>Melee weapon attack</i>: +1 to hit, reach 5 ft., one target.</span><br />
<span style="font-size: small;"><b>Hit </b>1 (1d4-1) piercing damage</span>Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com28tag:blogger.com,1999:blog-4349447129892960993.post-63822873795076572862016-01-09T16:02:00.001-08:002016-01-09T16:02:34.199-08:00My next project...I'm entering the home stretch on the writing of <i>Great & Small</i>'s extended rules. I should be finishing the final draft in a couple of weeks, then moving into laying it out. After that, I will go forward with some kind of crowd-funding effort to pay some artists and get it available for sale in hard-copy and PDF (with art), but with an art-free PDF version always available at no charge.<br />
<br />
Anyway, since my brain feels like the end is in sight with this project (which it's not; I'm gonna maintain this blog indefinitely, adding support material, reviews, etc.), it's starting to let some of the other ideas down in my creative dungeon scratch at the door, demanding to be the Next Big Thing.<br />
<br />
The one that's scratching loudest is one I've wanted to try for a long time, but just seemed too... niche, I guess: a musical horror fantasy setting inspired by vintage monster rock songs. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpuh7AJ6D4iiTfCM0jN9LmCFVR6ltu6gC2WahkLySEXxXzUbpC8G9gFBFXgpM2nueJCHSOpP4whR1zftzQSFsxEFcDSwcQNy-JeoeYGR4RZKuIH0KuSqyT9lFoemKDEhcSG1VZ6DewYTXi/s1600/863a6ab126e6eda3e4378f16aa160c8b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpuh7AJ6D4iiTfCM0jN9LmCFVR6ltu6gC2WahkLySEXxXzUbpC8G9gFBFXgpM2nueJCHSOpP4whR1zftzQSFsxEFcDSwcQNy-JeoeYGR4RZKuIH0KuSqyT9lFoemKDEhcSG1VZ6DewYTXi/s400/863a6ab126e6eda3e4378f16aa160c8b.jpg" width="400" /></a></div>
<br />
To scratch that itch, I wrote up a little ditty and started a second blog, so I could have a foundation in place if the idea proves popular. You can read about here: <a href="http://tales-from-the-haunted-jukebox.blogspot.com/">Tales from the Haunted Jukebox</a>.<br />
<br />
Hope you like it. If it grows some legs, I'll add more over there intermittently, but <i>Great & Small</i> remains my top priority. Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com2tag:blogger.com,1999:blog-4349447129892960993.post-65561554599273735852016-01-08T16:43:00.000-08:002016-01-08T16:43:14.643-08:00Review -- The Book Of The Dun Cow<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibkrA8eBkHO-q7F44fbikrUO1It7r1EWlHb68IxvrggZwwy3w3hF57biMPykDnIImv15xlT1VBIyyzFj_ZRHZgL9NoTjHekwRwfw_10vw24gDTiSO0ki_EOpVZmyHaw4EwNt5zVU4E64Y/s1600/duncowcover1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibkrA8eBkHO-q7F44fbikrUO1It7r1EWlHb68IxvrggZwwy3w3hF57biMPykDnIImv15xlT1VBIyyzFj_ZRHZgL9NoTjHekwRwfw_10vw24gDTiSO0ki_EOpVZmyHaw4EwNt5zVU4E64Y/s1600/duncowcover1.jpg" /></a></div>
This is how it's done, folks. If you're looking for a near-flawless example of an epic fantasy novel starring animal characters, <i>The Book Of The Dun Cow</i> by Walter Wangerin Jr., is what you want. I'd argue that the book is -- or can be -- to animal fantasy role-playing what Tolkein's <i>Lord Of The Rings</i> is to traditional longpaw fantasy gaming.<br />
<br />
Set in a distant time before Man, when the sun still orbited the Earth and animals could still speak, the stakes in Wangerin's tale couldn't be any higher: there is a horrible evil rising in a distant land, that threatens the very pillars of creation. Its vile army of monsters and dark magic spreads at a rapid pace, and few in its wake are willing to acknowledge its coming before it is too late for them. So it falls to a noble rooster king, Chauntecleer, and the common-folk animals of his kingdom to rise to the occasion and save the world, perhaps at the cost of their own lives.<br />
<br />
Like C.S. Lewis's Narnia (another big influence on <i>Great & Small</i>), <i>The Book Of The Dun Cow</i> is a Christian fable cloaked in an epic fantasy story, but is so well done that it transcends its own religious identity to become something with more universal appeal. When I first read it back in high school (aka, the Pleistocene Era), I couldn't help but see it as at least a thematic cousin to Tolkein's great trilogy as well as Lewis's series. It just <i>feels</i> like an epic medieval fantasy, despite the lack of swords, elves, and castles. Indeed, I distinctly remember pitching it to a friend as, "<i>Animal Farm</i> meets <i>The Lord Of The Rings</i>."<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zp7ouLA03ItSZPBvrMdWud4fM8swOidMkopCCKR1ABjoyPbTEJLdLOsfG5Szo3FlkkN3MMYXgROBgXwyM6mY1KuNjag_k4FznTmcPteEnXw8xRPPP-L6rMLBbqfDxBrEvjuoMZAXzdSL/s1600/duncowcover2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zp7ouLA03ItSZPBvrMdWud4fM8swOidMkopCCKR1ABjoyPbTEJLdLOsfG5Szo3FlkkN3MMYXgROBgXwyM6mY1KuNjag_k4FznTmcPteEnXw8xRPPP-L6rMLBbqfDxBrEvjuoMZAXzdSL/s200/duncowcover2.jpg" width="125" /></a></div>
It has a distinctly medievalist outlook, for one thing, with a feudal system overseen by rooster monarchs and every animal in the realm knowing (and mostly loving) his or her place in the God-given social order. And it features a multi-species cast of reluctant heroes drawn together by fate and tragedy, to carry out a sacred pact of which they never knew they were a part, but still feel duty-bound to uphold.<br />
<br />
Also like LOTR, <i>Dun Cow</i> features monsters that would become staples of nearly every version of the D&D game and its imitators. Tolkein had dragons and orcs, of course. This novel has basilisks and their master, the Cockatrice, with their powers pretty much straight out of (or into?) the <i>Monster Manual</i>.<br />
<br />
Winner of the National Book Award in 1980, <i>Dun Cow</i> was considered a surefire future classic, but seems to have fallen into obscurity among fantasy fans since then... a fate it does not deserve. In my opinion, it's not just the definitive animal fantasy novel, but a great fantasy novel, period. It has pride of place on my shelf alongside Tolkein, Lewis, Lackey, and Tad Williams' <i>Tailchaser's Song</i>, as one of those fantasy books I keep coming back to and always seems fresh, revealing new depths every time it's read.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3bFymBoFk9AuKBBqFl3HcL7bjna1krS4y0Oo-XYKwtPoKV1FrfvXSbT9ATYAfdAIvoXGE1rCuoKtwhlMLJmUGxlKCszxWRJrxauEof4QdXuOBit8IZGLPkyxbSCWvDba6zWtvdq-Ntai/s1600/duncowcover3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3bFymBoFk9AuKBBqFl3HcL7bjna1krS4y0Oo-XYKwtPoKV1FrfvXSbT9ATYAfdAIvoXGE1rCuoKtwhlMLJmUGxlKCszxWRJrxauEof4QdXuOBit8IZGLPkyxbSCWvDba6zWtvdq-Ntai/s200/duncowcover3.jpg" width="133" /></a>Contrasted with <i>Watership Down</i> -- which was essentially a s<a href="http://greatandsmallrpg.blogspot.com/2015/02/a-sandbox-hex-crawl-with-rabbits.html">andbox hexcrawl with rabbits</a> -- <i>Dun Cow</i> is more of a scripted campaign with a multi-racial adventuring party. It's a great model for how to integrate characters of multiple species who might otherwise be antagonists to one another into a cohesive unit bound by loyalty and mutual affection. In addition to Chauntecleer the rooster, the main heroes include a depressed dog, a family of mice, and a weasel. Even ants get in on the action.<br />
<br />
I loved <i>Watership Down</i>, as both a kid and an adult. But it was <i>The Book Of The Dun Cow</i> that first made me want to play D&D with animal PCs. If you haven't already, I recommend you read it, and see if it has the same effect on you.Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com5tag:blogger.com,1999:blog-4349447129892960993.post-91315843857189790752015-12-31T10:14:00.000-08:002015-12-31T10:14:50.244-08:005e Animal PC -- Bat RogueAs with the <a href="http://greatandsmallrpg.blogspot.com/2015/09/animal-pcs-for-5th-edition-d-frog-wizard.html">Frog Wizard</a> and <a href="http://greatandsmallrpg.blogspot.com/2015/12/5e-animal-pc-reindeer-paladin.html">Reindeer Paladin</a>, this 1st-level character takes an animal from the 5e monster entries, re-rolls its mental stats where applicable, and applies a character class. It's ready-made for a 5e animal fantasy campaign.<br />
<br />
<span style="font-size: large;"><b>Bat Rogue</b></span><br />
<span style="font-size: x-small;"><i>Tiny beast, Neutral</i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBOcUoKaQbaPLXkJwoiPhsqRpIEG0Fl6AtryODVYRFIvfjq_qOGrJg5nfk4M6-iDwuCimV2-7VRaIbGdBS3n1OMPre6yA2h6_SdiNesypyFoG6EhOQlq6LtxIGLUi4SnIONjXUVIU3WHuA/s1600/sth-bentwing-bat-character-web220.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBOcUoKaQbaPLXkJwoiPhsqRpIEG0Fl6AtryODVYRFIvfjq_qOGrJg5nfk4M6-iDwuCimV2-7VRaIbGdBS3n1OMPre6yA2h6_SdiNesypyFoG6EhOQlq6LtxIGLUi4SnIONjXUVIU3WHuA/s320/sth-bentwing-bat-character-web220.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.zoo.org.au/animals/southern-bent-wing-bat">Source</a></td></tr>
</tbody></table>
<br />
<b>Armor Class</b> 12<br />
<b>Hit Points </b>7 (1d8 -1)<br />
<b>Speed </b>5 ft., fly 30 ft.<br />
<br />
<b>STR </b>2 (-4) <b>DEX </b>15 (+2) <b>CON </b>8 (-1) <b>INT </b>12 (+1) <b>WIS </b>12 (+1) <b>CHA </b>14 (+2)<br />
<br />
<b>Skills</b> Acrobatics +2, Deception +2, Perception +1, Stealth +2<b><br /></b><br />
<b>Senses </b>blindsight 60 ft., Passive Perception 11<br />
<b>Languages </b>Common<br />
<br />
<b>Echolocation </b>The bat rogue loses its blindsight ability if it cannot hear.<br />
<b>Expertise </b>The bat rogue doubles its proficiency bonus when making Charisma (Deception) & Dexterity (Stealth) checks.<br />
<b>Keen Hearing</b> The bat rogue has advantage on Wisdom (Perception) checks that rely on hearing.<br />
<b>Sneak Attack </b>+1d6 damage vs. any target the bat rogue hits when it has advantage on the attack roll.<br />
<br />
<span style="font-size: large;"><b>Actions</b></span><br />
<b>Bite </b><i>Melee Weapon attack</i> +0 to hit, reach 5 ft., one creature<br />
<i>Hit </i>1 piercing damage <br />
<br />Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com4tag:blogger.com,1999:blog-4349447129892960993.post-56994826960279328312015-12-30T22:35:00.000-08:002015-12-30T22:35:29.532-08:00The Foundling -- A Niche For Longpaw PCs<span style="font-size: small;"><span style="font-family: inherit;">A majority of <a href="http://greatandsmallrpg.blogspot.com/2015/09/a-first-look-at-longpaws.html">longpaw</a> children lost or abandoned in the wild can expect little but a horrible death unless they are rescued by their kin or species-mates. But sometimes -- just sometimes -- an orphaned human or demi-human child gets adopted by a community of beasts and reared as one of their own.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;">This niche is optional, but can be a great way to bring in players who simply aren't sold on the idea of animal PCs. Let them play Mowgli or Tarzan instead!</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3G0vKMtzEnJkVS0WvgK7iXJNqC0LC2aoCfXAd2Xm0SQbqb3ccSFz9UlmK27G_pbhXA5V5yEEmjr7N_e_RuzJRVDqp8Hbp4JmTJ5Pa4nELEmQNuECSca1Dg5zgXtV_I5hVjbBbH9cQqIwY/s1600/greystoke1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3G0vKMtzEnJkVS0WvgK7iXJNqC0LC2aoCfXAd2Xm0SQbqb3ccSFz9UlmK27G_pbhXA5V5yEEmjr7N_e_RuzJRVDqp8Hbp4JmTJ5Pa4nELEmQNuECSca1Dg5zgXtV_I5hVjbBbH9cQqIwY/s320/greystoke1.jpg" width="220" /></a></div>
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: large;"><b><span style="font-family: inherit;">The Foundling</span></b></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">On rare occasions, animals will adopt an orphaned human (or other longpaw) child as one of their own. Such unique individuals will grow up to prefer the company of their animal family and its species, and have a great deal of trouble interacting with members of their own... especially if they have witnessed longpaw crimes against their adoptive animal family. Nonetheless, they can become ambassadors of sorts between their parent species and their adoptive species. Indeed, such Foundlings often become legendary heroes among longpaws, thanks to their unique abilities.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;"><b>Niche Ability</b>: Select a Species Trait of your adoptive animal family. This ability is now an inherent trait for you, but comes at the expense of a normal longpaw trait, such as the Versatility of Men, the Tunnel Sense of dwarfs, the Fey Magic of elves, or the Halfling attack bonus with missile weapons. The longpaw trait you lose and the animal trait you gain are both your choice, but remain permanent throughout your adventuring career. </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;">In most circumstances, you can use this new Species Trait as effectively as any actual member of your adoptive species.<span style="font-family: inherit;"> <span style="font-family: inherit;">You can also acquire spandrels based on this adoptive Species Trait<span style="font-family: inherit;">, but otherwise must gain rewards and<span style="font-family: inherit;"> treasure in t<span style="font-family: inherit;">he standard longpaw ways.</span></span></span></span></span> </span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;">Some Species Traits, such as natural flight or water breathing abilities, are only available in classic fantasy or other high-magic settings. </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;"><b>Other Abilities</b>: Add your Foundling level (plus your Foundling niche die result, if any) to all lore checks involving communication between longpaws and your adoptive species, to attempts to communicate with animals other than longpaws and your adoptive species, to find food or water in your adoptive species' preferred habitat, and to applied knowledge about the the geography and other features of the wilderness where you grew up.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;"><b>Saving Throw</b>: Fear</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;"><b>Threat</b>: <span style="line-height: 115%;">Average
(+6). This increases to Tough (+3) at 2nd total level, Challenging (+0)
at 5th total level, and Formidable (–3) at 8th total level.</span></span></span>Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com4tag:blogger.com,1999:blog-4349447129892960993.post-90301799999984646052015-12-30T22:28:00.002-08:002015-12-30T22:35:29.535-08:00Sneak Peek: Spandrels<span style="font-family: inherit;"><span style="font-size: small;">As I've noted, animal PCs tend not to collect magic items, per se. But under the <i>Great & Small</i> rules, I've given them the option of internalizing magic items or claiming Species Traits from other animals as adventuring rewards. I call this system "<a href="http://greatandsmallrpg.blogspot.com/2015/08/spandrels-kind-of-magic-for-animal.html">spandrels</a>," after a term from evolutionary biology that refers to "accidental" or "side effect" traits of <span style="font-family: inherit;">naturally-selected </span>adaptations.</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;">Most of the writing I'm doing on the expanded rules right now centers on spandrels, and I thought you'd like a peek at some of them. </span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;">Recall than many listed game stat of a species -- its attack type & damage, AC, MV, Species Traits -- can be used as spandrel rewards for animal adventurers of other species. And animals will be able to claim magical items by eating them.</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicf9HdKip4tGKD5nmAvypzJa60LlpTB094Xl2Fo2UQXd-iO_A4VZ9ifvpYYU_TGxGIJ3k-QHehNow1HIxRoWl245Lf9LaJKAgZH9-TTGe9GZrhT6GIvraQR0Wf06R87Zqlb1VWGLBkdPW2/s1600/science_pic1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicf9HdKip4tGKD5nmAvypzJa60LlpTB094Xl2Fo2UQXd-iO_A4VZ9ifvpYYU_TGxGIJ3k-QHehNow1HIxRoWl245Lf9LaJKAgZH9-TTGe9GZrhT6GIvraQR0Wf06R87Zqlb1VWGLBkdPW2/s320/science_pic1.jpg" width="320" /></a></div>
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;">In addition, there will be several spandrels unique to animal PCs, that can be rewarded in place of standard magical items. Here are some samples.<b> </b></span></span><br />
<br />
<span style="font-family: inherit;"><span style="font-size: small;"><b>Atavism, Greater</b></span></span>
<br />
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<span style="font-family: inherit;"><span style="font-size: small;">You
can fully transform yourself into a member of one of your evolutionary ancestor
species, gaining all of its inherent Species Traits for 1d5 [1d6] turns + 1
turn per level. The form you assume must
actually have existed in your species’ evolutionary history, and must actually
have been ancestral to your species and not from a sister taxa or
mostly-unrelated extinct taxa. A monkey,
for instance, cannot transform into a <i>T.
rex</i>, but could assume the form of a dimetrodon or some other proto-mammal.</span></span></div>
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<span style="font-family: inherit;"><span style="font-size: small;">You
may only assume a single form with this spandrel, which will be specified in
its description; for instance, “Greater Atavism: Dimetrodon” in the above case. However, you can switch between this form and
your regular form at will for the duration of the effect.</span></span></div>
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<br /></div>
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<span style="font-family: inherit;"><span style="font-size: small;">A
<i>greater atavism</i> can be used 1d3 [1d4]
times per day.</span></span></div>
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<br /></div>
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<span style="font-family: inherit;"><span style="font-size: small;"><b>Atavism, Lesser</b></span></span></div>
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<span style="font-family: inherit;"><span style="font-size: small;">You
can manifest a Species Trait from your species’ evolutionary history, gaining
all of its relevant game rule effects, for 1d5 [1d6] turns +1 turn per level. The trait must actually have belonged to one
of your species’ ancestor taxa and not a sister taxa or mostly-related extinct
taxa. A monkey, for instance, cannot
manifest the wings of a pterosaur, but could manifest the bite attack of a
dimetrodon or some other proto-mammal.</span></span></div>
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<span style="font-family: inherit;"><span style="font-size: small;">You
may turn this manifested Trait “on” or “off” at will for the duration of the
effect. This spandrel will always grant only a single Trait, specified by its
description; for instance, “Lesser Atavism: Dimetrodon Bite Attack” in the
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<span style="font-family: inherit;"><span style="font-size: small;">A
<i>lesser atavism</i> can be used 1d3 [1d4]
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</span></div>
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<b>Man-Killer</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
You
gain a +2 bonus on all attack rolls, lore checks, and saving throws you make
while opposing the efforts of a longpaw, so long as she is within 20 feet of
you.</div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<b>Sprint Of The
Cheetah Lords (Prerequisite: <a href="http://greatandsmallrpg.blogspot.com/2015/12/featured-creature-cheetah.html">Epic Sprint Species Trait </a>or spandrel)</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
Once
per day, you can run in a straight line up a vertical surface, or across a body
of water or gases, at any speed up to your Epic Sprint MV, provided the
distance traveled is equal to or less than your Epic Sprint MV score in
feet. If you find that the distance is
greater than you anticipated, you cannot stop or turn, and must keep moving in
a straight line until you’ve covered the maximum possible distance. At this point, you suffer whatever
consequences your miscalculation entails: falling into water and risking
drowning, perhaps, or suffering falling damage if tumbling from a great height.</div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<b>Warding Growl
(Prerequisite: Must be capable of vocalizations)</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
Your
growl (or hiss, shriek, etc.) becomes exceptionally frightening. A character or creature who has up to, but
not more than, 2 Total Levels or Hit Dice more than you must succeed on a Fear
save vs. your Threat, or suffer one of the Fight or Flight effects described in
Chapter 4. </div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
This
effect applies even to beings not commonly spooked by animals, such as aliens,
demons, longpaws, monsters, robots, undead creatures, etc.</div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<b>Weaponized Musk
(Prerequisite: <a href="http://greatandsmallrpg.blogspot.com/2015/02/featured-creature-skunk.html">Musk Attack Species Trait</a>)</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
In
addition to its normal effects, your musk attack now inflicts damage on all
creatures within its area of effect. The
damage is equal to your maximum HP; for instance, if you normally have 15 HP
when fully rested and healed, your musk attack inflicts 15 HP damage,
regardless of your current HP. This
means the damage your musk attack causes increases as your Total Level
increases.</div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
Creatures
within the area of effect are entitled to Tough Poison save for half damage.</div>
<br />Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com6tag:blogger.com,1999:blog-4349447129892960993.post-21233418693678085342015-12-26T20:03:00.001-08:002015-12-26T20:03:52.687-08:00Campaign Scheme -- Legacy Of The Longpaws<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMeJm7fOJL9QFZkpPnIVKKvaM3WMAyil_dRn1dqKZu-N9QnTzvGNFDw30HjtrAR1I7RSRhaXZbcsHaOn5I2PKo67R-DFCroHjiXokzS80m5HfALTrMYqtODMlxa0WA2vULu0wN5XCljCGz/s1600/life-after-people_625x352.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMeJm7fOJL9QFZkpPnIVKKvaM3WMAyil_dRn1dqKZu-N9QnTzvGNFDw30HjtrAR1I7RSRhaXZbcsHaOn5I2PKo67R-DFCroHjiXokzS80m5HfALTrMYqtODMlxa0WA2vULu0wN5XCljCGz/s1600/life-after-people_625x352.jpg" /></a></div>
<br />It happened in the span of a single night (or day, depending on where you were in the world): all the Earth's animals fell unconscious. We awoke fully sapient, to a world without Man. Those in captivity awoke to open cages, unlocked shackles, ajar doors and raised windows. We were free.<br />
<br />
The entire human race had vanished, their great cities empty, their vehicles abandoned. The world belonged to beasts once more, as many had always hoped it would.<br />
<br />
But there are some animals who weren't happy to see mankind gone. The dogs, mostly, and a sizeable portion of small cats, horses, and farm animals. They seek to preserve mankind's legacy, to honor the longpaws' wisdom and knowledge.<br />
<br />
Others -- led by the apes -- saw the Culling as an opportunity to take Man's place. They, too, sought to preserve the longpaws' civilization, but only so they could exploit the great power it promises.<br />
<br />
The rest... well, they chose to forge civilizations of their own in the shadows of Mankind's ruins. New nations are emerging, new ideologies and religions developing, new wars brewing.<br />
<br />
The world belongs to beasts once more. But the Culling frightens them all. For if it could happen to Man, it can happen to any species.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
----------------------------<br />
"Legacy Of The Longpaws" (LotL) is a campaign scheme for <i>Great & Small</i> that takes place on modern-day Earth, shortly after the disappearance of the entire human species. The mysterious event that removed humanity from Earth also gifted all of the planet's animal species with human-level sapience, and freed every animal that been imprisoned or otherwise restrained by humanity's cages and buildings.<br />
<br />
The new animal masters of Earth vie for dominance while searching for clues to the fate of humanity, some hoping to avoid it, others to reverse it.<br />
<br />
LotL does not use rules for magic or fantasy creatures (though the Healer and Seer niches still exist), and relies on the game's <a href="http://greatandsmallrpg.blogspot.com/2015/02/campaign-styles-core-dice.html">default 2d10 core dice</a> for task resolution, giving it a "reality-lite" feel.<br />
<br />
All the maps you need are a Google search away. All the history can be found at the library or online. It is our world, today, just without us in it. The future belongs to the animals.<br />
<br />
Required viewing: <i>Life After People</i>.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/02LHzofl9ic" width="560"></iframe>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com1tag:blogger.com,1999:blog-4349447129892960993.post-89534652455957689512015-12-25T15:08:00.000-08:002015-12-25T15:08:16.521-08:005e Animal PC -- Reindeer PaladinThis animal PC uses the Monster Manual entry for deer as its base, with re-rolled scores for INT and CHA, and an antler attack added in. She'll probably advance into the Oath of the Ancients at 3rd level.<br />
<br />
<span style="font-size: large;"><b>Reindeer Paladin<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHYhhfaXAgSpqFeXo7T7UqGZmx_MdQaMbTNeuaB-IC5nUpTrihset8h_R74fCVsCW0cJa1Y6_xx82jix3eTSOX3OsLOuyr9EKT3Q0P4Jx33FfAFIjc_lGwsIzw7aRu_1OWzgkKsCwJAgVS/s1600/80093bc92a4220f0e03e248e8227c4ae.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHYhhfaXAgSpqFeXo7T7UqGZmx_MdQaMbTNeuaB-IC5nUpTrihset8h_R74fCVsCW0cJa1Y6_xx82jix3eTSOX3OsLOuyr9EKT3Q0P4Jx33FfAFIjc_lGwsIzw7aRu_1OWzgkKsCwJAgVS/s1600/80093bc92a4220f0e03e248e8227c4ae.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://www.pinterest.com/calliegg/natures-crowns/"><b>Source</b></a></td></tr>
</tbody></table>
</b></span><br />
<span style="font-size: x-small;"><i>Medium beast, Neutral good</i></span><br />
<br />
<b>Armor Class</b> 13<br />
<b>Hit Points</b> 10 (1d10)<br />
<b>Speed </b>50 ft. <br />
<br />
<b>STR </b>11 (+0) <b>DEX </b>16 (+3) <b>CON </b>11 (+0) <b>INT </b>11 (+0) <b>WIS </b>14 (+2) <b>CHA </b>16 (+3)<br />
<br />
<b>Skills </b>Intimidation +3, Persuasion +3<br />
<b>Senses </b>Passive Perception 12<br />
<b>Languages </b>Common, Cervid<br />
<br />
<b>Charge </b>If the reindeer paladin moves at least 20 feet straight toward a target and then hits with her ram attack, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<br />
<br />
<b>Divine Sense</b> A total of 4 times per day, this reindeer can know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. Within the same radius, she can detect the presence of any object or place that has been consecrated or desecrated, as per the hallow spell.<br />
<br />
<b>Lay On "Hands"</b> The reindeer paladin can restore a number of lost hit points equal to her paladin level x 5. Alternately, she can expend 5 hit points from her healing pool to cure the target of one disease or neutralize on poison affecting it.<br />
<br />
<span style="font-size: large;"><b>Actions</b></span><br />
<b>Bite </b><i>Melee Weapon Attack</i>: +2 to hit, reach 5 ft., one target.<br />
<i>Hit</i>: 2 (1d4) piercing damage<br />
<br />
<b>Ram </b><i>Melee Weapon Attack</i>: +2 to hit, reach 5 ft., one target<br />
<i>Hit: </i>3 (1d6) bludgeoning damageAnonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com7tag:blogger.com,1999:blog-4349447129892960993.post-25366231534342929362015-12-25T14:23:00.000-08:002015-12-25T15:25:23.581-08:00Christmas Creature -- Reindeer<span style="font-family: inherit;"><span style="font-size: small;">Someone's already <a href="http://www.paperspencils.com/2015/12/23/lotfp-class-the-gift-giver/">gamified Santa into a playable OSR class</a>, so here's the skinny on some of his most famous helpers.</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-size: large;"><b><span style="font-family: inherit;">Reindeer</span></b></span><br />
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: inherit;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1SEcB4lkKPu6i0LJLJazVRcshrueUPao3U9WQPWNB5ck5SUXqSSHVCWwg5GK6iOeWElSXgELeQkuAOUeuxdvUSZBonKrpFu5MxxCEpUmZUnkpC6kW3HK_AL43HMOC2L41FHCRKaSHEyf-/s1600/reindeer-disappearing-climate-change-2-537x405.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1SEcB4lkKPu6i0LJLJazVRcshrueUPao3U9WQPWNB5ck5SUXqSSHVCWwg5GK6iOeWElSXgELeQkuAOUeuxdvUSZBonKrpFu5MxxCEpUmZUnkpC6kW3HK_AL43HMOC2L41FHCRKaSHEyf-/s320/reindeer-disappearing-climate-change-2-537x405.jpg" width="320" /></a></span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;">Also known as caribou, reindeer are among the hardiest animals in the world, thriving in climes that would end lesser herd beasts. They grow and shed their famous antlers seasonally on both sexes (another unique feature of the species), and have been symbols of strength and wisdom among longpaws for millennia. </span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;">In classic fantasy settings, reindeer often serve powerful fairy lords or even deities as mounts or sleigh-pullers. The greatest of these reindeer have been granted natural flight abilities, and possibly even other magical powers. Young bucks and does aspiring to such heights have excellent motivations for adventuring.</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;"> <b>AC</b>: 7</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"> <b>AT (Dam)</b>: antlers (1d7 [1d8]), bite (1d2 [1d3]), hooves (1d5 [1d6])</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"> <b>Beginning HP</b>: 7 [8]</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"> <b>Habitat</b>: Arctic & subarctic land</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"> <b>MV</b>: 10</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"> <b>SZ</b>: Medium</span></span><br />
<span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span>
<span style="font-family: inherit;"><span style="font-size: small;"><b>Species Traits</b>:</span></span><span style="font-family: inherit;"><span style="font-size: small;"> </span></span><br />
<ul>
<li><b><span style="font-family: inherit;"><span style="font-size: small;">Low Light Vision</span></span></b></li>
<li><b><span style="font-family: inherit;"><span style="font-size: small;">Scent </span></span></b></li>
<li><a href="http://greatandsmallrpg.blogspot.com/2015/02/on-beyond-purple-taking-back-ultravision.html"><b><span style="font-family: inherit;"><span style="font-size: small;">Ultravision</span></span></b></a></li>
<li><span style="font-family: inherit;"><span style="font-size: small;"><b>Unique Diet</b>: Reindeer are the only mammals naturally capable of eating lichens, their favorite being reindeer moss. They get a +2 bonus on all Herbalist lore checks involving the use of lichens, and with a successful Challenging Healer lore check, can boost their natural healing capability by 50% per day by eating a dose of reindeer moss. </span></span></li>
<li><span style="font-family: inherit;"><span style="font-size: small;">+2 on all lore checks to detect hidden or hear noise</span></span><span style="font-family: inherit;"><span style="font-size: small;"> </span></span></li>
<li><span style="font-family: inherit;"><span style="font-size: small;">+2 on all saves to resist cold, either magical or natural</span></span></li>
<li><span style="font-family: inherit;"><span style="font-size: small;">+2 bonus on Warrior lore checks to push, pull, drag, break, or otherwise use their raw muscle power on heavy objects.</span></span></li>
<li><span style="font-family: inherit;"><span style="font-size: small;"><b>Suitable Niches</b>: Any </span></span></li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com8tag:blogger.com,1999:blog-4349447129892960993.post-81709247569529410432015-12-11T16:24:00.000-08:002015-12-11T16:24:08.270-08:00Featured Creature: DolphinDolphins have a reputation among longpaws as playful, benevolent sea creatures with great affection for land-dwellers. But at best, they only half-deserve this reputation.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDwDkPjZoOfHfAA7AvFP9Iwm4FVXESAO8WLpVBqsfqTJguWpKE15sW4dMH5G7vlQOSVyTEVbHCzdQhK57sotihjmmDNgSjQF0Iy2KwU5KvrT-FRSu8p0pBzM3JoUrPlISZx06X0BzyMmJr/s1600/Bottlenose_dolphin_1603341a.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDwDkPjZoOfHfAA7AvFP9Iwm4FVXESAO8WLpVBqsfqTJguWpKE15sW4dMH5G7vlQOSVyTEVbHCzdQhK57sotihjmmDNgSjQF0Iy2KwU5KvrT-FRSu8p0pBzM3JoUrPlISZx06X0BzyMmJr/s200/Bottlenose_dolphin_1603341a.jpg" width="175" /></a>Much of it comes from the dolphins' ancient feud against shark-kind; whenever a dolphin or group of dolphins protects a swimming longpaw from sharks, it is mostly to deny the shark a meal and not because they have any special affection for humanoids.<br />
<br />
Dolphins are also predators, so from the point of view of many fish species, they are fearsome monsters. Even among themselves, dolphins are prone to violent rivalries and even sexual assault, with losers of conflicts often finding themselves in lonely exile for the rest of their lives.<br />
<br />
Nonetheless, dolphins are highly intelligent and social creatures, usually forming strong bonds of friendship within their pods. In classic fantasy-style campaigns, they can even become <a href="http://greatandsmallrpg.blogspot.com/2015/08/the-magic-user-niche.html">Magic-Users</a>, and often form alliances with longpaw races like merfolk and sea elves.<br />
<br />
<b>AC</b>: 5<br />
<b>AT (Dam)</b>: 1 head butt (1d7+1 [2d4])<br />
<b> Beginning HP</b>: 9 [10] <br />
<b>Habitat</b>: Oceans<br />
<b>MV</b>: 12 swimming only<br />
<b>SZ</b>: Medium<br />
<br />
<b>Species Traits: </b><br />
<ul>
<li><b>Air Breathers</b>: Unlike most sea creatures, dolphins cannot breathe water. They must surface every 15 minutes to take in fresh air. They can extend this time between breaths by 1 minute per Total Level, after which they must begin making Trauma saving throws. Failure on this save means they have begun drowning, and must be aided to the surface by companions or they will die. </li>
<li><i><b>Detect Magic</b></i>: In high fantasy campaigns, dolphins can <i>detect magic</i> to a range of 360 feet underwater. </li>
<li><b>Echosight</b>: Dolphins can "see" by means of a natural form of sonar that has a range of 120 feet, enabling them to detect objects or creatures within this range. If blinded, they can even rely on this echosight to continue acting normally with a successful Scout lore check each round (or other relevant unit of time). This ability is negated by spells or other effects that create areas of unnatural silence.</li>
<li><b>Far Speech</b>: Dolphins can communicate with each other over a range of 50 miles underwater, using their language of clicks and whistles (related to whale speech). </li>
<li><b>Growth Spurt</b>: Dolphins become Large in SZ at 3rd Total Level/Hit Dice.</li>
<li><b>Legless</b>: Dolphins have no natural means of moving about on dry land. Without the aid of magic or super-science, they are confined entirely to aquatic environments.</li>
<li><b>Low-Light Vision</b> </li>
<li>+2 bonus on all Warrior lore checks to formulate plans against sharks and their allies.</li>
<li> +1 bonus on all attacks vs. sharks and their allies.</li>
<li>+2 bonus on all lore checks to detect hidden objects or hear noise while underwater.</li>
<li><b>Suitable Niches</b>: Healer, Runner, Scout, Seer, Trickster, Warrior.</li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com3tag:blogger.com,1999:blog-4349447129892960993.post-33158985852034124662015-12-09T15:54:00.000-08:002015-12-09T15:54:03.465-08:00Featured Creature: CheetahCheetahs are about as un-cat-like as an animal can get and still be considered a cat; indeed, some big cats and great cats consider them freaks of nature, while cheetahs themselves take pride in the features that set them apart from other felines. Cheetah evolution diverged from that of big cats and great cats some five million years ago, and has continued distinguishing them ever since.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9jSwH1joZSO17gQJHUTnHod2ZhsEuNukcGLxwDswdWHJGwliL1HGtOB2S5HbI4AsCr8F7OjRvq0g5dCSJhlKcHmLbJ4ZDfIQQVma3N6pcGCVWmfvIrv9-rGClQY5a8-77LIz9wb9V9weE/s1600/Running-cheetah.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9jSwH1joZSO17gQJHUTnHod2ZhsEuNukcGLxwDswdWHJGwliL1HGtOB2S5HbI4AsCr8F7OjRvq0g5dCSJhlKcHmLbJ4ZDfIQQVma3N6pcGCVWmfvIrv9-rGClQY5a8-77LIz9wb9V9weE/s400/Running-cheetah.jpg" width="400" /></a></div>
<br />
Unlike other cats, cheetahs primarily rely on great speed to capture their prey, and they make poor warriors against other animals of their size. If a fight cannot be won right away, cheetahs will flee the conflict at top speed. Though this gives them a reputation for cowardice among other cats, cheetahs like to point out how much their speed is envied by them, too. Cheetahs are the fastest land animals in existence, and they don't let anyone forget it.<br />
<br />
<b>AC</b>: 6<br />
<b> AT (Dam)</b>: 1 bite (1d5 [1d6]), 2 claws (1d3 [1d4])<br />
<b>Beginning HP</b>: 7 [8]<br />
<b>Habitat</b>: Savannah<br />
<b>MV</b>: 12<br />
<b>SZ</b>: Small<br />
<br />
<b>Species Traits</b>:<br />
<ul>
<li><b>Epic Sprint</b>: When taking a charge or run maneuver, cheetahs can travel up to 10 times their base MV in a single round. They can do this a number of times per day equal to their Total Level; if they exceed this amount, cheetahs have to make a Trauma save or suffer the effects of fatigue (-2 on all lore checks involving feats of strength or endurance) until they obtain a full 8 hours of rest.</li>
<li><b>Growth Spurt</b>: Cheetahs increase to Medium SZ at 3rd Total Level/Hit Dice.</li>
<li><b>Low-Light Vision</b></li>
<li><b>Scent</b></li>
<li><b>Special Maneuvers</b>: Charge, Claw/Claw, Pounce, Rake, Wrestle </li>
<li><a href="http://greatandsmallrpg.blogspot.com/2015/02/on-beyond-purple-taking-back-ultravision.html"><b>Ultravision</b></a></li>
<li>+4 bonus on all lore checks to make quick turns, sudden stops, or other fast movements during a combat round.</li>
<li>+1 bonus on all lore checks to climb, hide in shadows, or move silently. The bonus is +3 in tall grass or other thick foliage.</li>
<li><b>Suitable Niches</b>: Runner, Scout, Seer, Trickster.</li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com7tag:blogger.com,1999:blog-4349447129892960993.post-50631007364444781372015-12-09T15:17:00.000-08:002015-12-09T15:17:08.906-08:00Featured Creatures: Back To The Cats<span style="font-size: small;"><span style="font-family: inherit;">Next in alphabetical order from the old RC was the entry for Cats. I've already covered <a href="http://greatandsmallrpg.blogspot.com/2015/02/featured-creature-small-cat.html">small cats</a> and <a href="http://greatandsmallrpg.blogspot.com/2015/07/the-great-cats.html">the great cats</a>, so that leaves us with the big cats in the middle... along with one very odd kitty out, the cheetah.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;">I'll cover the big cats in this post, and cheetahs in the next one.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: large;"><b><span style="font-family: inherit;">Cats, Big</span></b></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">The name "big cat" covers a range of feline predators in various climates and habitats who are larger than domestic cats but smaller than the great lions and tigers. This includes bobcats, cougars, jaguars, leopards, lynxes, mountain lions, ocelots, and panthers.</span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"> </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">Like their kin at either end of the feline size range, big cats tend to be curious, patient, solo hunters adept at stealth and ambush tactics. They are good climbers with reputations for both ferocity and wisdom in equal measure, and love a good prank at the expense of their kin or even potential prey.</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;"> <b>AC</b>: 4</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b>AT (Dam)</b>: 1 bite (1d7 [1d8]), 2 claws (1d3 [1d4])</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b>Beginning HP</b>: 7 [8]</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b>Habitat</b>: Any, varies by species</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b>MV</b>: 10</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"> <b>SZ</b>: Small</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<b><span style="font-size: small;"><span style="font-family: inherit;">Species Traits:</span></span></b><br />
<ul>
<li><span style="font-size: small;"><span style="font-family: inherit;"><b>Growth Spurt</b>: Except for bobcats and lynxes, big cats become Medium at 2nd Total Levels/Hit Dice</span></span></li>
<li><b><span style="font-size: small;"><span style="font-family: inherit;">Low-Light Vision</span></span></b></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><b>Nine Lives</b>: <span><b><span style="line-height: 115%;"><span style="line-height: 115%;"></span></span></b><span style="line-height: 115%;"><span style="line-height: 115%;">Cats can re-roll nine critical failures over
the course of their career. Often, this
will mean the difference between life and death; hence, the name <i>nine lives</i>. Once these “lives” are used up, they cannot
be restored.</span></span></span></span></span></li>
<li><b><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="line-height: 115%;"><span style="line-height: 115%;">Scent</span></span></span></span></span></b></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="line-height: 115%;"><span style="line-height: 115%;"><b>Special Maneuvers</b>: Claw/claw, bite/claw/claw, pounce, rake, wrestle</span></span></span></span></span></li>
<li><a href="http://greatandsmallrpg.blogspot.com/2015/02/on-beyond-purple-taking-back-ultravision.html"><b><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="line-height: 115%;"><span style="line-height: 115%;">Ultravision</span></span></span></span></span></b></a></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="line-height: 115%;"><span style="line-height: 115%;"><span><span style="line-height: 115%;"><span style="line-height: 115%;">+2
bonus on all lore checks to climb, hide in shadows, and move silently. The
bonus is +4 in tall grass or other thick foliage.</span></span></span></span></span></span></span></span></li>
<li><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="line-height: 115%;"><span style="line-height: 115%;"><span><span style="line-height: 115%;"><span style="line-height: 115%;"><b>Suitable Niches</b>: Any </span></span></span> </span></span></span></span></span></li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com4tag:blogger.com,1999:blog-4349447129892960993.post-2619824152790345042015-11-25T21:22:00.001-08:002015-11-25T21:22:06.841-08:00Featured Creature: CamelBack on track with the alphabetical animal listings from the <i>Rules Cyclopedia</i>.<br />
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<span style="font-size: large;"><b>Camel</b></span><br />
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There are two extant species of camel in most worlds: one-humped (dromedaries) and two-humped (bactrian), both of which are exceptionally well-adapted to life in arid climes. Like horses, they have a long association with longpaws as service animals, companions, and even war mounts. But unlike horses, they never seem to have gotten over their foul disposition towards longpaws; they are notorious for their bad tempers and moody behaviors. Nonetheless, they are sturdy beasts and faithful companions, able to weather environments that end lesser animals quickly.<br />
<br />
<b>AC</b>: 7<br />
<b>AT (Dam)</b>: Bite (1 HP), hoof (1d3 [1d4])<br />
<b>Beginning HP</b>: 7 [8]<br />
<b>Habitat</b>: Arid lands (Bactrian), desert (dromedary)<br />
<b>MV</b>: 10<br />
<b>SZ</b>: Medium<br />
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<b>Species Traits: </b><br />
<ul>
<li><b>Arid Adapted</b>: Camels need less water than other animals, and can function longer in hot, dry climates, as well. A well-watered camel can travel for two weeks without needing to drink water. After this, she needs only to make a Trauma save vs. dehydration every 36 hours, instead of the normal 24 hours. </li>
<li><b>Growth Spurt</b>: Camels become Large at 2 Total Levels/Hit Dice</li>
<li><b>Low-Light Vision</b> </li>
<li><b>Scent</b></li>
<li><b>Spit Attack</b>: Camels are prone to spitting at targets who aggravate them. While this inflicts no actual damage, it does require an attack roll to successfully spit upon a target. The subject of a spit attack must make a successful Blast save or be partially blinded until she cleans out her eyes. This inflicts a -2 penalty on all attack rolls and lore checks until the camel's phlegm is removed from her eyes.</li>
<li>+4 bonus on all endurance-based lore checks</li>
<li>+2 bonus on lore checks to detect noise and spot hidden attempts.</li>
<li><b>Suitable Niches</b>: Any</li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com3tag:blogger.com,1999:blog-4349447129892960993.post-2116458738255837712015-11-12T13:48:00.003-08:002015-11-12T15:30:00.275-08:00Belated Halloween Post -- Featured Creature (Crocodilian) and An Animal DarklordSo, there's been a delay in my posting schedule, because meatspace reasons.<br />
<br />
But not to worry: Halloween season at my house runs right up til Christmas, so I can still legitimately post my promised game stats for crocodile (and alligator) PCs, along with <i>Great & Small</i> stats for Death Bringer, the animal darklord of Ravenloft's Wildlands.<br />
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<span style="font-size: large;"><b>Crocodilian</b></span><br />
Other than the great cats, crocodilians are perhaps the most feared predators on land, for they will eat anything or anyone they can catch in their powerful jaws. They specialize in striking suddenly from a well-hidden position; so suddenly, in fact, that potential allies have little time to notice them, let alone establish parley, and so often become victims. Despite their prowess, though, crocodilians rarely leave their habitat, and thus have limited knowledge of the world beyond their swamps and wetlands. Like lizards and snakes, they are deliberative and ponderous, but swift and deadly when finally taking action.<br />
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There are three main kinds of crocodilians: alligators (which includes caimans), crocodiles, and gharials. In a reality-lite setting, they will occupy separate continents but have very similar habits, while in a fantasy setting, they can mingle more or less freely. The listed game stats cover all three types.<br />
<br />
<b>AC</b>: 5<br />
<b>AT (Dam)</b>: Bite 1d7 [1d8], Tail slap 1d5 [1d6]<br />
<b>Beginning HP</b>: 7 [8]<br />
<b>Habitat</b>: Semitropical, tropical swamps & wetlands<br />
<b>MV</b>: 5, swim 6<br />
<b>SZ</b>: Small<br />
<br />
<b>Species Traits</b>:<br />
<ul>
<li><b>Death Roll</b></li>
<li><b>Fast Swimmer</b>: Crocodilians can use the run action while swimming, provided they only move in a straight line. </li>
<li><b>Growth Spurt</b>: Crocodilians become Medium at 2nd Total Level</li>
<li><b>Hold Breath</b>: Crocodilians can hold their breath for 10 minutes + 1 minute per Total Level/Hit Dice.</li>
<li><b>Low-Light Vision</b></li>
<li><b>Surprise Attack</b>: If successfully hidden at the beginning of a combat round, crocodilians surprise their foes on a roll of 1-3. </li>
<li>+4 bonus on all lore checks that involve swimming.</li>
<li>+2 bonus on checks to hide or move silently in the water. This bonus becomes +5 if the character lies under the water with only her eyes and nostrils above the surface.</li>
<li><b>Suitable Niches</b>: Any </li>
</ul>
<u><span style="font-size: small;"><b>Death Bringer, King Crocodile, Darklord of Ravenloft's Wildlands</b></span></u><br />
This great monster began life as a typical crocodile in a distant land that closely resembled sub-Saharan Africa. When longpaws first arrived in this land, the other animals lived in fear of their weapons and mastery of fire, finding themselves driven further and further from their original home habitats. It was then that Death Bringer seized his opportunity. He visited all the other animals of his land, and made a pact with them: in exchange for a bit of their power, he would slay all the longpaws. The other animals quickly agreed to this pact, for none of them had been able to defeat the longpaws on their own.<br />
<br />
With each ritual infusion of other animals' power, Death Bringer grew larger in size and more versatile in his capabilities. After the last longpaw was slain, he declared himself King Crocodile, and refused to return any of the other animals' power to them. Instead, he began to prey upon his fellows, and became a horrible tyrant. It was then that the Mists claimed him, and created the Wildlands as his domain.<br />
<br />
The following stats use the Rules Cyclopedia entry for a giant crocodile as their base, with spandrels added on from each of the other species in the Wildlands, representing the powers Death Bringer claimed from them.<br />
<br />
Death Bringer possesses all the standard crocodilian traits, except as noted below.<br />
<br />
<b>Death Bringer, 15th-level giant crocodile (Warrior)</b><br />
<b>AC</b>: 1<br />
<b>AT (Dam)</b>: Bite 3d7 [3d8], tail slap 3d5 [3d6]<br />
<b>HP</b>: 98<br />
<b>SZ</b>: Huge<br />
<br />
<b>Spandrels</b>: In addition to the standard crocodilian traits, Death Bringer possess the following traits claimed from other species of animals through dark pacts born of fear and vengeance.<br />
<ul>
<li><b>Brachiation </b>(claimed from the apes) </li>
<li><b>Prehensile Tail </b>(claimed from the monkeys)</li>
<li><b>MV 8 on land</b> (claimed from the elephants) </li>
<li><b>Nine Lives</b> (claimed from the lions) </li>
<li><b>Scent </b>(claimed from the herdbeasts)</li>
<li><b>Venom Resistance</b> (claimed from the boars) </li>
</ul>
Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com0tag:blogger.com,1999:blog-4349447129892960993.post-70646631146286051122015-10-22T23:20:00.000-07:002015-10-23T00:16:54.274-07:00Halloween Setting Spotlight -- Ravenloft's Wildlands<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-bidi-font-style: italic; mso-fareast-font-family: "Times New Roman";">Who says
animal fantasy can’t be dark and gloomy with the best of them?</span><br />
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<i><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Islands Of Terror</span></i>, the old AD&D 2nd supplement for the Ravenloft campaign
setting, contained a fascinating domain called the Wildlands, which was
populated entirely by talking animals, and ruled by a crocodile darklord.<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span><br />
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">The main problem with the domain is
that it provided few Gothic horror role-playing opportunities for <a href="http://greatandsmallrpg.blogspot.com/2015/09/a-first-look-at-longpaws.html"><span style="color: blue;">standard longpaw characters</span></a>, and seemed designed
to serve mostly as a meat-grinder where every creature you meet is out to kill
you.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">But the Wildlands can make an
excellent Gothic horror-fantasy setting for <i>animal </i>player characters,
whether native to the domain, or drawn in by the Mists.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8SQaGJqvZh3axPEU_Ca4oTN7WiN8INANNuGQZiMPFIyvTsca0wpYXp4t4AbuvsFgHT77tiTrLIoHfoZV0nj1B7nhzdT7KlUWPf72EFQrrX_oTDi4bm8FYTXMkJNYOxckfCTNW6SfJeWfK/s1600/CrocKing.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8SQaGJqvZh3axPEU_Ca4oTN7WiN8INANNuGQZiMPFIyvTsca0wpYXp4t4AbuvsFgHT77tiTrLIoHfoZV0nj1B7nhzdT7KlUWPf72EFQrrX_oTDi4bm8FYTXMkJNYOxckfCTNW6SfJeWfK/s320/CrocKing.jpg" width="251" /></a></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">The darklord -- Death Bringer, King
Crocodile -- is actually pretty good, as throw-away one-shot villains go.
His backstory is a classic tale of greed and power-lust: the other
animals of the wilderness realm from which the Wildlands was formed made a pact
with the Crocodile. He vowed to slay all the "hairless apes" in
the land, if each of the animals there would give him some of their
power. This, they did eagerly... and of course, when the slaughter was
done, Crocodile refused to return the borrowed powers. Instead, he began hunting
the other beasts. He was now the greatest animal in the realm, but his hubris
and ambition doomed him to be claimed by the Mists. Though not before a
python prophesied that Death Bringer would die either by the hand of a
"hairless ape," or from something he felt was beneath his notice.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Death Bringer can be greatly
fleshed-out using <i>Great & Small</i>'s <a href="http://greatandsmallrpg.blogspot.com/2015/08/spandrels-kind-of-magic-for-animal.html"><span style="color: blue;">spandrels</span></a> system. I'd start him as a
standard crocodile Warrior (I'll post game stats for crocs in the next couple
of days), then advance him by granting him a signature Species Trait from each
of the animal types listed in his back story. Say, Nine Lives from the
lions, an increased SZ from the elephants, Brachiation from the monkeys, Scent
from the apes, and so forth. This makes him a much more versatile
villain, something more like the monster from <i>The Relic</i> in terms of his
capabilities, rather than just being the "smarty pants giant croc" he
was in the original supplement. </span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">The land itself is full of potential
adventure seeds, too, including:</span></div>
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<li class="MsoNormal" style="line-height: normal; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">An elephant graveyard where elephant skeletons and
ghosts walk at night, and the bones of the dead are rumored to turn into
silver and gold</span></li>
<li class="MsoNormal" style="line-height: normal; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">A war for supremacy between lions and tigers (who
weren't originally part of the land, but were apparently brought in by
Ravenloft's Dark Powers for... reasons) that is consuming the savannah</span></li>
<li class="MsoNormal" style="line-height: normal; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Colonies of gorillas who relish combat (especially with
"hairless apes"), and try to enslave chimpanzees and monkeys</span></li>
<li class="MsoNormal" style="line-height: normal; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">A whole society of young crocodiles scheming to replace
Death Bringer, the King Crocodile who serves as darklord of the realm</span></li>
<li class="MsoNormal" style="line-height: normal; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">The python's prophecy, and a total absence of snakes in
the land (imagine the repercussions if a snake -- say, a <a href="http://greatandsmallrpg.blogspot.com/2015/09/sample-pcs-for-great-small.html"><span style="color: blue;">snake player character</span></a> -- arrived from
beyond the Mists)</span></li>
</ul>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">As a whole, the Wildlands exudes a
"dark Africa" feel, a sort of <i>Lion-King</i>-gone-sideways ambiance
where longpaws would come to dread an encounter with even the lowly monkeys.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">But the Gothic horror elements --
especially the sense of foreboding, of isolation, of being trapped in a doomed
realm, of looming curses and twisted fates -- can be ramped up even better with
animal PCs. Longpaws would be walking targets everywhere they went, and
Death Bringer's agents would inform their master of the presence of any humans
in the realm long before those humans became aware of their ultimate enemy's
nature.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Animals, however, would have more
freedom to roam, to interact with NPCs, to pursue side-quests unrelated to the
Crocodile metaplot. Their time in the Wildlands wouldn't (necessarily)
turn into a gauntlet-running race against the clock, as it probably would with
longpaws in the mix.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">African animals would be most
appropriate to the setting, of course, but any species -- especially prey
species -- would find the place terrifying and alienating in all the classic Gothic
horror ways that Ravenloft sought to evoke with longpaw characters. </span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">So, if you're in the mood for some
old-school fantasy horror this Halloween, I challenge you to put away I6 for a
while, and treat your players to a session or two of <i>Great & Small </i>set in
the Wildlands. You could adapt any of the short adventures from Ravenloft
supplements like the <i>Book of Crypts</i> or <i>Chilling Tales</i> -- plot and
all -- simply by replacing the human NPCs with animal ones.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">In fact, I might try this myself...</span></div>
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Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com2tag:blogger.com,1999:blog-4349447129892960993.post-34637194828726032672015-10-22T21:40:00.000-07:002015-10-22T21:40:54.066-07:00Another Good Review For Great & Small<a class="g-profile" href="https://plus.google.com/114500866150140994448" target="_blank">+R. Scott Kennan</a> has a tons o'fun-reading blog called Worlds Workshop, and a few days ago, he posted a kind little <a href="http://worldsworkshop.com/new-blog/2015/10/14/public-rpg-design-spotlight-great-and-small">summary/spotlight/review on <i>Great & Small</i></a>.<br />
<blockquote class="tr_bq">
I'd really like to focus on, however, is the potential that this game
offers to family game play. Young kids will probably love this game,
with adult supervision to help with the rules.Even some older kids might
like it. </blockquote>
Plus, he used this nifty dino pic, which put me in mind to do an entire supplement:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgamcSye4-tVh0y89MxjUOVDb6v4_VpHGL5oAyjwXFEBoK-MptMw7mIkne-FoWu_esS1FGRcumQ08xyKV30AviX_iBzZYfI7LaBI11yXcvihOUquvs1XDFmtf-iKznwWfFD3107glbBrXh4/s1600/static1.squarespace.com.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgamcSye4-tVh0y89MxjUOVDb6v4_VpHGL5oAyjwXFEBoK-MptMw7mIkne-FoWu_esS1FGRcumQ08xyKV30AviX_iBzZYfI7LaBI11yXcvihOUquvs1XDFmtf-iKznwWfFD3107glbBrXh4/s400/static1.squarespace.com.jpg" width="400" /></a></div>
<br />
Go read it here, and show your support of Mr. Kennan's excellent design work. Dem maps tho!Anonymoushttp://www.blogger.com/profile/08428208820545914103noreply@blogger.com1