Friday, December 25, 2015

5e Animal PC -- Reindeer Paladin

This animal PC uses the Monster Manual entry for deer as its base, with re-rolled scores for INT and CHA, and an antler attack added in.  She'll probably advance into the Oath of the Ancients at 3rd level.

Reindeer Paladin
Source

Medium beast, Neutral good

Armor Class 13
Hit Points 10 (1d10)
Speed 50 ft.

STR 11 (+0) DEX 16 (+3) CON 11 (+0) INT 11 (+0) WIS 14 (+2) CHA 16 (+3)

Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Cervid

Charge If the reindeer paladin moves at least 20 feet straight toward a target and then hits with her ram attack, the target takes an extra 7 (2d6) damage.  If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Divine Sense A total of 4 times per day, this reindeer can know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. Within the same radius, she can detect the presence of any object or place that has been consecrated or desecrated, as per the hallow spell.

Lay On "Hands" The reindeer paladin can restore a number of lost hit points equal to her paladin level x 5.  Alternately, she can expend 5 hit points from her healing pool to cure the target of one disease or neutralize on poison affecting it.

Actions
Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) piercing damage

Ram Melee Weapon Attack: +2 to hit, reach 5 ft., one target
Hit: 3 (1d6) bludgeoning damage

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