Skunks are a sub-species of badger, but you wouldn’t know it from their demeanor. Where badgers are ornery and often vicious, skunks are quiet and meek. They will usually avoid confrontations (unless hunting for food) until their musk attack is their only option. Because of their smelly musk, however, it is difficult for skunks to make non-skunk friends; if they finally do, their new friends will find them gentle and loyal unto death.
AT (Dam.): bite (1d3), 2 claws (1d2)
Beginning HP: 4
Habitat: Temperate (forests, urban, woodlands)
MV: 6; burrowing 1
- Low Light Vision
- Musk Attack
- Tunnel Sense: Skunks get a +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, and so forth.
- +2 bonus on Scout lore checks to follow trails left by other animals.
- +2 bonus on Trickster lore checks to escape traps and avoid danger
- Suitable Niches: Healer, Scout, Trickster, Seer, Warrior