Friday, September 4, 2015

Sample PCs for Great & Small

NOTE: These stats have been edited to conform to the rules revisions posted on 9/8/15.

Tomorrow (Saturday, Sept. 5, 2015) I'm running my homebrew adventure, "Secret Of The Spooky Old Warren," for some friends, and using pre-genned characters.  I thought I'd share their stats, so you, dear reader, can get an idea what beginning PCs for Great & Small look like.

Remember while reading this that "Secret Of The Spooky Old Warren" assumes most of the party will be rabbits or other Tiny sized characters.  For variety, I've included three non-rabbit characters, though I will only be allowing two (at most) at the game table tomorrow.

Bramble
1st-level rabbit, Seer (d2), 5 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
SZ: Tiny
Save Bonus: +1d2 vs. Deception
Threat: 9 (Easy)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • Trance: precognition grants +2 bonus to you or one ally on a single dice roll
Brogan
1st-level rabbit, Warrior (d2), 6 hp
AC: 6
Attacks: 1 bite (1d5), rear kick (1d2)
MV: 8
SZ: Tiny
Save Bonus: +1d2 vs. FearThreat: 3 (Tough)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • Combat Specialization: +1 to attack, +2 on damage with bite
Chamomile
1st-level rabbit, Storyteller (d2), 5 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
SZ: Tiny
Save Bonus: +1d2 vs. Charm
Threat: 6 (Average)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • Enthrall with lore check
  • Grant +1 bonus to Seer attempt to enter Trance
  • Inspire Allies: +1 bonus on rolls to all within 50 ft.
Evra 
1st-level constrictor snake, Magic-User (d2), 9 hp
AC: 5
Attacks: 1 bite (1d3), constriction (1d2) 
MV: 4 (crawling, climbing, swimming)
Save Bonus: +1d2 vs. Spells
SZ: Small
Threat: 9 (Easy)
Special:
  • +1 on Warrior lore checks involving feats of strength (including melee attacks)
  • +1 on Trickster lore checks to hide in shadows & move silently
  • Diminished Profile: fits into spaces small enough for Diminutive creatures
  • Read Magic
  • Spellcasting: 2 cantrips, 2 spells, 1 ritual
Fallon
1st-level rabbit, Herbalist (d2), 4 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp) 
MV: 8
Save Bonus: +1d2 vs. Poison
SZ: Tiny
Threat: 9 (Easy)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength 
  • Know Average recipes for two schools of herbalism
  • Begin with 2d5 prepared doses of Average herbs of your choice.
Holly
1st-level rabbit, Scout (d2), 6 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
Save Bonus: +1d2 vs. Device
SZ: Tiny
Threat: 6 (Average)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • Master of Scents
  • +2 on all lore checks to detect traps, find hidden objects, follow a trail, identify subjects by use of your senses , or spring traps.
  • Know 1d5 additional species languages
Source
Lulu
1st-level rabbit, Healer (d2), 5 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
Save Bonus: +1d2 vs. Trauma
SZ: Tiny
Threat: 6 (Average)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • Absorb 1 (+1d2) hp/level of damage from another
Meander
1st-level gopher tortoise, Guardian (d2), 6 hp
AC: 3/-1
Attacks: 1 bite (1d3) 
MV: 1
Save Bonus: +1d2 vs. Fear
SZ: Tiny
Threat: 6 (Average)
Special:
  • +2 bonus on Herbalist lore checks to identify edible plants & fresh water
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -5 on all Runner lore checks
  • -3 on Trickster lore checks
  • Initiative Penalty: all your actions have a Speed of 2 (Slow)
  • Protective Shell: AC -1 when withdrawn into shell
  • +2 on attack & damage rolls vs. opponents who threaten that which is under your protection
  • Grant +1 bonus to allies' attack & damage rolls when they are defending your charge
  • Opponents who fail Tough save vs. paralysis suffer -1 on attack & damage rolls when fighting you, your allies, or your charge.
Polly
1st-level rabbit, Runner (d2), 5 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
Save Bonus: +1d2 vs. Blast
SZ: Tiny
Threat: 6 (Average)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • +1d2 to Initiative score
  • +1d2 improvement to AC once per encounter
  • +1d2 to Run speed
Ritixitik
1st-level squirrel, Warrior (d2), 4 hp
AC: 6
Attacks: 1 bite (1d5) 
MV: 4 (climbing)
Save Bonus: +1d2 vs.Fear
SZ: Diminutive
Threat: 3 (Tough)
Special:
  • +2 bonus on lore checks to hide in shadows & move silently
  • +4 bonus on all lore checks to balance or climb
  • -3 on Warrior lore checks for feats of strength 
  • Brachiation: full move rate in branches
  • Scamper: move at full run speed while climbing, if going in straight line
  • Vestigial Hands: +1 bonus to manipulate fine tools, spring traps, perform “sleight of paw” tricks, or other activities that mimic the ape or human use of real hands.
  • Combat Specialization: +1 to attack, +2 on damage with bite
Rose
1st-level rabbit, Trickster (d2), 6 hp
AC: 6
Attacks: 1 bite (1d3), rear kick (1 hp)
MV: 8
Save Bonus: +1d2 vs. Paralysis
SZ: Tiny
Threat: 6 (Average)
Special:
  • +4 on lore checks involving jumps (3 ft. height, 9 ft. length)
  • +2 on Trickster lore checks to hide in shadows & move silently
  • +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, etc.
  • -3 on Warrior lore checks for feats of strength
  • +4 to hit on sneak attacks; double damage
  • Play Dead: opponents must save vs. paralysis at -4 to detect

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