Saturday, August 29, 2015

Scout Niche Errata & Update

I've never been entirely happy with the Scout niche I designed.  So, I'm revising it.

The following Scout Niche Ability description replaces the one in the Quick Start Characters document.  I will upload a new version of that document in the next few days.

Niche Ability: When you select Scout as your niche, you become a consummate explorer and investigator, and a master of interpreting scent messages left by other animals.   

Your mastery of scent marks allows you to glean details about the animal(s) who left them behind, even if they are not members of your species.  With an Average Scout lore check, you can easily identify the name of an individual of your species who left the scent behind, as well as their stated intent.  A Tough lore check allows you to identify another species by her lingering scent, and ascertain how long ago she left the scent mark behind.  A Challenging lore check gives you a general, one-word idea about this other-species individual's message (i.e., "mine," "help," "returning," etc.).  With a Formidable lore check, you can translate the individual's name, approximate age, and Size.  And a Heroic result tells you exactly what the scent message says in detail, allowing you to translate it precisely to others.

In addition to all other bonuses (including Scout level and Scout niche die results), you add +2 to all lore checks when attempting to detect traps, find hidden objects, follow a trail, identify subjects by use of your senses , or spring traps. 

Finally, you begin the game knowing how to communicate with other species better than your comrades: in addition to your species language, you know an additional 1d5 (+ Scout niche die result) languages of other species in your habitat.

No comments:

Post a Comment