Monday, February 16, 2015

Featured Creature: Skunk

NOTE: These stats have been edited to conform to the rules revisions posted on 9/8/15.
 
Skunks are a sub-species of badger, but you wouldn’t know it from their demeanor.  Where badgers are ornery and often vicious, skunks are quiet and meek.  They will usually avoid confrontations (unless hunting for food) until their musk attack is their only option.  Because of their smelly musk, however, it is difficult for skunks to make non-skunk friends;  if they finally do, their new friends will find them gentle and loyal unto death. 

     AC: 7
     AT (Dam.): bite (1d3), 2 claws (1d2) 
     Beginning HP: 4
     Habitat: Temperate (forests, urban, woodlands) 
     MV: 6; burrowing 1  
     SZ: Tiny  

Species Traits:
  • Low Light Vision
  • Musk Attack
  • Scent
  • Tunnel Sense: Skunks get a +1 bonus on all lore checks to notice unusual earthenworks, such as traps, recent burrowing, unsafe tunnels, and so forth.
  • +2 bonus on Scout lore checks to follow trails left by other animals.
  • +2 bonus on Trickster lore checks to escape traps and avoid danger
  • Suitable Niches: Healer, Scout, Trickster, Seer, Warrior 

Thursday, February 12, 2015

Featured Creature: Dog

NOTE: These stats have been edited to conform to the rules revisions posted on 9/8/15.
 
Dogs are the cleverest and most versatile of the animals, at least to hear them tell it.  They tamed humans and have shepherded civilization for thousands of years, all while fooling the longpaws (their name for humans) into thinking it was their idea the whole time.  As the species with the most intimate experience with human ways, and the greatest exposure to human knowledge, dogs are indeed highly flexible beasts.

AC: 7
AT (Dam): Bite 1d3 [1d4]
Beginning HP: 7 [8]
Habitat: Any
MV: 12
SZ: Tiny

Species Traits:
  • Growth Spurt: Many dogs remain Tiny, but some breeds can grow to be Small or even Medium. Dogs have the option of gaining a Size Category at 2 Total Levels and again at 5 Total Levels, but are never required to do so (depending on the breed the player  chooses).
  • Low-Light Vision
  • Scent
  • Ultravision
  • Versatility: Thanks to their close association with longpaws, dogs are quite flexible in their abilities. They have a permanent +2 bonus to all checks with a single lore of their choice outside their niche, chosen at 0-level and remaining the same throughout their life.
  • +2 on all lore checks to interpret human behavior, or deduce the function of human-crafted devices.
  • +2 on all lore checks when tracking by sense of smell
  • Suitable Niches: Any

Featured Creature: Small Cat

NOTE: These stats have been edited to conform to the rules revisions posted on 9/8/15.
 
Two things utterly fascinate cats: chases, and secrets. This simple fact explains their close association with longpaws – gullible targets who cling to the unspoken and hidden things in their lives more preciously than to their shiny trinkets. Cats are often considered pampered slaves of humans by other animals, but this is all part of their ruse. The cats know who’s really in charge.
"I can haz advenjur?"

AC: 6
AT (Dam): 1 bite (1d3 [1d4]), 2 claws (1d2 [1d3])
Beginning HP: 3 [4]
Habitat: Any 
MV: 12
SZ: Tiny

Species Traits:
  • Low-Light Vision
  • Nine Lives:  Cats can re-roll nine critical failures over the course of their career.  Often, this will mean the difference between life and death; hence, the name nine lives.  Once these “lives” are used up, they cannot be restored.
  • Scent
  • Special Maneuvers: Claw/Claw, Bite/Claw/Claw, Grapple, Pounce, Rake
  • Ultravision
  • +2 bonus on all lore checks to climb, hide in shadows, and move silently. The bonus is +4 in tall grass or other thick foliage.
  • +1 on all lore checks to interpret human behavior, or deduce the function of human-crafted devices
  • Suitable Niches: Runner, Scout, Trickster, Warrior