Showing posts with label Other Blogs. Show all posts
Showing posts with label Other Blogs. Show all posts

Saturday, January 9, 2016

My next project...

I'm entering the home stretch on the writing of Great & Small's extended rules.  I should be finishing the final draft in a couple of weeks, then moving into laying it out.  After that, I will go forward with some kind of crowd-funding effort to pay some artists and get it available for sale in hard-copy and PDF (with art), but with an art-free PDF version always available at no charge.

Anyway, since my brain feels like the end is in sight with this project (which it's not; I'm gonna maintain this blog indefinitely, adding support material, reviews, etc.), it's starting to let some of the other ideas down in my creative dungeon scratch at the door, demanding to be the Next Big Thing.

The one that's scratching loudest is one I've wanted to try for a long time, but just seemed too... niche, I guess: a musical horror fantasy setting inspired by vintage monster rock songs. 

To scratch that itch, I wrote up a little ditty and started a second blog, so I could have a foundation in  place if the idea proves popular.  You can read about here: Tales from the Haunted Jukebox.

Hope you like it.  If it grows some legs, I'll add more over there intermittently, but Great & Small remains my top priority.

Thursday, October 22, 2015

Another Good Review For Great & Small

+R. Scott Kennan has a tons o'fun-reading blog called Worlds Workshop, and a few days ago, he posted a kind little summary/spotlight/review on Great & Small.
I'd really like to focus on, however, is the potential that this game offers to family game play. Young kids will probably love this game, with adult supervision to help with the rules.Even some older kids might like it. 
Plus, he used this nifty dino pic, which put me in mind to do an entire supplement:

Go read it here, and show your support of Mr. Kennan's excellent design work. Dem maps tho!

Tuesday, October 13, 2015

Goblin Punch Has Great Animal Goodies

+Arnold K.  at Goblin Punch blog has been doing some really interesting work on "mundane" animals in D&D.

I'm especially fond of his Really Good Dog class (some of whose powers resemble spandrels I've been thinking of posting here), and the gruesome-cute concept of catbooks.

I'm adding his blog to my "old-school blogs" roll to the left.  Go show his site some love (preferably with face licks) on my behalf.  If you're in need of adventure seeds for animal PCs, you can't go wrong tapping some of his wonderful ideas.

Wednesday, September 2, 2015

Great & Small Q&A at the Hardboiled GMShoe's Office

For those of you who missed it, the transcript of my Q&A with the Hardboiled GMshoe is now up on his blog site.

Thanks to Dan for hosting me.  I appreciate the opportunity.

Saturday, August 29, 2015

My First Interview!

I'll be a doing a Q&A for Great & Small on the Hardboiled GMshoe's #rpgnet chat on Tuesday, Sept. 1 at 7 p.m. CDT/5 p.m. PST.

http://tinyurl.com/rpgnetchat

Stop by and say hello, especially if you have questions or want to give me direct feedback.

Thursday, March 19, 2015

Thinking Like An Animal

Noisms over on the Monsters & Manuals blog has an interesting rumination on fantasy dolphins and failures of imagination that bears directly on the Great & Small project.

I've noted before that the best works of animal fantasy don't so much anthropomorphize their animal characters as they zoomorphize their human audience's perceptions.  That is to say, these works don't turn animals into humans with  the serial numbers filed off; instead, they successfully put a human reader's mind into a plausible facsimile of an animal's mind.  Self-centered as we are, we often mistake this for "anthropomorhpizing," but it's a different trick.

One of the reasons Watership Down was such a, well, watershed moment in this kind of fiction is because it de-mystified rabbits, showing human readers that rabbit society was anything but perpetual cuddliness.  A few other animal fantasy works have risen to this challenge, too;  Wayne Smith's horror novel Thor, about the battle of wits between a werewolf and the family dog (told from the titular dog's point of view), really conveys to the reader what it must be like to be a dog: the short attention span, the repetitive thinking, the self-perception of oneself as a member of a human pack, walking through a world dominated by scents, etc.

D&D fails on this project a lot, either treating animals as boring stat blocks with no distinctive traits of their own (sword-fodder, in other words), or playing them up as tropes rooted in pop culture.  As Noisms points out, the AD&D 2nd edition treatment of dolphins has way more to do with human projections than with actual cetacean behavior.  Which would be fine -- gaming is rooted in and reflects pop culture, after all -- except that treating dolphins realistically might have made them more interesting.

My humble project is an effort to bridge that gap.  When I get around to statting dolphins as PCs, (soon...), they're not necessarily going to be romanticized lifeguards for humans and sea elves.  They are a hell of a lot  more interesting than that.

But I think Noisms goes a bit too far in his analysis of animals as inscrutable.  He writes:
We have a failure of imagination when it comes to cute or intelligent animals. We have a natural tendency to impute them with emotions and ideas that are not their own. Animal lovers (I count myself one) are especially guilty of this. It's odd that the more time one spends thinking about and looking at animals, the more one tends to develop this blind spot about them. It often does them a disservice: it infantilises them. It reduces their complex and fundamentally alien nature.
Animals are very different from us, to be sure, but they are not "fundamentally alien."  At least, mammals aren't. 

Evolution is a thing. And there is a thing within that thing called homology, which tells us that related species will share many traits thanks to common ancestry.  We know that the brain structures and functions that govern our emotions and behaviors are homologous within mammals, and some are even homologous across greater taxic expanses (the hippocampal system, for instance, appears to do pretty much in birds what it also does in mammals, which tells us that the last common ancestor of birds and mammals probably had this trait, too).

In short, animal minds are not a complete mystery to us.  Their most recent evolutionary changes create important differences, of course, but our shared heritage as fellow earthlings means that we still have a great deal in common, even mentally.  We actually can plausibly infer a great deal about what it is like to be a bat, as Kenneth Oppel does in his Silverwing trilogy.

The key to animal fantasy is striking the right balance for your audience.  You can find works that almost completely anthropomorphize their animal characters, to the point of dressing them up and putting swords in their paws (Redwall, Mouse Guard, some of the Chronicles Of Narnia...).  You can also find works in the genre that try to complete zoomorphize the reader's perception of the world (as in Robert Bakker's Raptor Red, written entirely in the present tense, with no dialogue at all).  Most animal fantasy falls in the middle somewhere, humanizing their characters enough to make them both sympathetic and empathetic, but also giving the audience a feel for what it must actually be like to be one of those animals.

In the Great & Small game, I plan to have options for all of these interpretations except for completely-anthropomorphized animals.

In the Trucewood Vale setting, the animals are all as sapient as longpaws, can speak fluent Common, and often adventure alongside humanoids.

In the Creepy Crawlies setting, the animal characters are capable of understanding humans with great effort and can talk among themselves, but remain largely in a world of their own.

And in the Legacy Of The Longpaws setting, there will be no magic, no humans, and the animals' cultures will be as realistic as possible.

Stay tuned for all of that later this year.

Thursday, February 26, 2015

Word continues to spread...

Great & Small is now listed on Taxidermic Owlbear's database of D&D retroclones.  Lots of good material there, and it's an honor to be included.

Wednesday, February 4, 2015

First Review!

I'll take it as a good sign that I haven't even been at this for a month yet, and already am getting some positive attention.

Halenar Frosthelm gave me some love over on  his blog, The Ruins Of Murkhill.  As thanks, I have permanent linked his blog over on the left side.  Thanks, Halenar!

Oh, and that other project of mine he linked to?  Stay tuned....